Reaper

Reaper

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overall: 3.54
fun: 3.45
innovation: 2.55
theme: 3.10
graphics: 4.21
audio: 3.77
humor: 2.47
mood: 3.69
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D E L E T E - A L L - C R E E P E R S



Reaper was made for Ludum Dare 52 and its theme, "Harvest." It's a brutal, fast-paced hack 'n' slash about the reaper eliminating creepers and claiming souls and power-ups from them.

Play on Itch.io | Play on Newgrounds | Broken 1.0



How to Play

- WASD/Arrow keys = Move/Select
- Space/Up/W = Jump
- Enter/K = Attack
- Esc/P = Pause
- Back = Unpause

Press "L" on the title screen to toggle scan lines.

Power-ups
- Movement speed up
- Attack speed up (hold to attack)
- Damage up (kill every creeper in one hit)
- Kill all creepers on-screen
- Invincibility
- Extra life

Known bugs

- Creepers still rarely get stuck in corners
- Creepers and power-ups can appear over the player health bar and score display
- The Y position of digits in scores and high scores is sometimes slightly off

Changelog

v1.1
- Added easy mode
- The player’s attack speed is slightly reduced, and the amount of time their attack lasts slightly increased
- Creepers spawn naturally (not by replication) every 1.5 seconds instead of every 1 second
- Creepers have 50% less base speed and a 50% slower replication rate
- The maximum number of creepers in the scene before they stop replicating is reduced from 20 to 15
- Replaced “Press any key to start” text on the title screen with difficulty selection
- Scan lines are now toggled on the title screen by pressing “L” instead of “S”
- Added high scores for each difficulty mode that are saved at the end of a game
- The player’s score at the end of a game is now displayed under “Game Over”
- The current difficulty mode’s high score is now displayed on the pause menu
- Added icons for extra lives that appear under the health bar when the player obtains them and disappear when used
- Fixed a bug where creepers would deal knockback to the player in the wrong direction
- Fixed a bug where creepers would always jump if they approach a wall, so the player could stand next to one and avoid all damage; now creepers won’t jump if the player is close enough
- Fixed a bug where creepers could still replicate themselves after they’re defeated but before they disappear, also making it possible for the replicated creeper to get stuck in tiles

I said before that high scores were secretly saved as of v1.0.2, but it turns out that was a lie because there was a logic error that prevented this. Whoops. Sorry about that.

v1.0.2
- Scan lines can now be toggled by pressing “S” on the title screen
- Score digits now have scan lines if scan lines are on
- Fixed a bug where creepers wouldn't replicate themselves
- Reduced the total number of creepers there can be for another one to spawn naturally (not by replicating) from 20 to 10
- Creepers no longer have a random chance to decide to jump
- Fixed a bug where creepers would struggle to jump over tiles if they hit the tile sideways first
- Fixed a bug where creepers would sometimes get stuck in corners
- Fixed a bug where creepers would sometimes face the wrong way
- Fixed a bug where creepers wouldn’t be killed by the power-up that kills all creepers that are on-screen if they had already just been damaged by the player
- Fixed a bug where getting a power-up while that same power-up is already active doesn’t reset the time before it runs out
- Fixed a bug where score wouldn’t be given and no sound effect would play if the player got a soul while at full health

v1.0.1
- Fixed a bug where score wasn’t reset after a game over
- Fixed a bug where the player could still take damage during their invincibility frames after taking damage, and while having the invincibility power-up
- Creepers now also take knockback from the power-up that kills all creepers on-screen, so anything they drop is less likely to get stuck in the floor

Devlog

A job that is debatably well done - January 12, 2023

How did I do this - January 9, 2023

Screenshots

ReaperScreenshots.gif
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