
Scythe of Souls
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Scythe of Souls is an action combat minigame where you harvest souls from the spooky Spectres to upgrade your character! There is no end to the game and only the one small 'zone'. Upon acquiring 100 souls spawn rates increase!

Background
This game was made by me and mezzbeans (my wife) over the weekend with use of some free music / sound effects. It's a total of about 9 hours of actual work over the 3 days. This was my first game jam and first game made using godot. I did this to finally make a game, and to learn a bit more about Godot's workflow, and godot 4 in general.
This project was made with Godot 4 Beta 10
Things I liked about this project
- Double dash feels super nice, I would love to add more less-simple abilities like this.
- I learned a lot about making a game in a short amount of time, and about Godot 4
Things I wish I had time for the project
- Making the upgrades more modular, the idea was to make this a bit like upgrades in hades but time didn't allow for that.
- More time to do up / down movement. Controls are probably what I like least about what I made.
- Time to fix enemies spawning outside of the map, and launching off when outside the navigation area.
Things I would have done different next time
- Not spend time on a not-needed save system (I did this for personal learning though which has it's merit, but for game jam purposes it wasn't needed)
- Put more time into sound effects / music / particles. Lack of feedback was another issue with the game.
- Spend more time of the game jam to work on it, 9 hours total was definitely not enough time to come out with something super polished.
Controls
- WASD
- Space to attack & dash
- Click the music icon to toggle music
- Tab - Buys an upgrade with your souls
- Num 1 - Save Game
- Num 9 - Reset Game
Upgrades
- 15 Souls - Speed
- 25 Souls - Health
- 50 Souls - Damage
- 100 Souls - Scythe radius
- 125 Souls - Damage (1 hit spectres)
- 150 Souls - Regeneration - upgrades to 5 health instead of 2
- 250 Souls - Double Dash - Get two charges for dashing
Credits
- Heroic Demise Soundtrack - matthewpablo - https://opengameart.org/content/heroic-demise-updated-version
- Melee Sound - remaxim - https://opengameart.org/content/3-melee-sounds
- Spectre Enemy - 7SoulDesign - http://7soul1.deviantart.com/
- Programming - xaviarrob123
- Art - mezzbeans

Background
This game was made by me and mezzbeans (my wife) over the weekend with use of some free music / sound effects. It's a total of about 9 hours of actual work over the 3 days. This was my first game jam and first game made using godot. I did this to finally make a game, and to learn a bit more about Godot's workflow, and godot 4 in general.
This project was made with Godot 4 Beta 10
Things I liked about this project
- Double dash feels super nice, I would love to add more less-simple abilities like this.
- I learned a lot about making a game in a short amount of time, and about Godot 4
Things I wish I had time for the project
- Making the upgrades more modular, the idea was to make this a bit like upgrades in hades but time didn't allow for that.
- More time to do up / down movement. Controls are probably what I like least about what I made.
- Time to fix enemies spawning outside of the map, and launching off when outside the navigation area.
Things I would have done different next time
- Not spend time on a not-needed save system (I did this for personal learning though which has it's merit, but for game jam purposes it wasn't needed)
- Put more time into sound effects / music / particles. Lack of feedback was another issue with the game.
- Spend more time of the game jam to work on it, 9 hours total was definitely not enough time to come out with something super polished.
Controls
- WASD
- Space to attack & dash
- Click the music icon to toggle music
- Tab - Buys an upgrade with your souls
- Num 1 - Save Game
- Num 9 - Reset Game
Upgrades
- 15 Souls - Speed
- 25 Souls - Health
- 50 Souls - Damage
- 100 Souls - Scythe radius
- 125 Souls - Damage (1 hit spectres)
- 150 Souls - Regeneration - upgrades to 5 health instead of 2
- 250 Souls - Double Dash - Get two charges for dashing
Credits
- Heroic Demise Soundtrack - matthewpablo - https://opengameart.org/content/heroic-demise-updated-version
- Melee Sound - remaxim - https://opengameart.org/content/3-melee-sounds
- Spectre Enemy - 7SoulDesign - http://7soul1.deviantart.com/
- Programming - xaviarrob123
- Art - mezzbeans