(DOWNLOAD FOR BETTER PERFORMANCE + LESS INPUT LAG) (USE PASSTHROUGH TO JUMP OUT IF YOU GET TRAPPED IN PLATFORMS)
As the new Grim Reaper, it's terrible when you miss your shift. Especially when it traps souls in the realm of the living!
In this game, you must harvest humans' souls to gain enough life force to remain in the realm of the living.
Harvest by swinging and controlling your scythe, as well as launching orbs of dark energy.
Use your abilities as a Grim Reaper to free the 5 groups of souls that were trapped here due to your error! Tip: The phase through ability is extremely useful and sometimes necessary for platforming!
Hey! I´m here! Really fun game! i love the pixel art you did for it, and the killing is really fun too! But if i would say something about it, is that the sounds are too low, i know you probably did it so that when there´s a lot of people being killed, it wouldn´t be too loud, but i think you lowered it WAY too much, i had my monitor´s volume on 24% and windows on 100%, and even then i only started hearing the sounds when i killed, like, 20 guys at once! So yeah, that´s the only thing i would complain about it, but overall pretty fun game!
@jkgames thank you so much! The sounds were added pretty late in development, and I noticed the sounds were quiet, but I wasn't sure how to make them louder. The music was drowning them out, so instead I just made the music quieter. I would rather have them both be too quiet than having to put the music too loud with the sound too quiet, but it's definitely a problem I'll fix if I make a post-jam version :)
@dkdwrek Thanks for playing! I agree, the font is pretty difficult to read; I picked one from OpenGameArt that I thought would suit the art of the rest of the game.
@mangoworks Thank you! I agree, getting stuck in the ground is pretty annoying, and that's the main reason I added the phase through ability so it was possible to get unstuck :)
I love the concept of this, and I think the phasing ability is really fun and unique. There are two issues I found: 1. when you jump onto the side of a block it jumps shorter than it would otherwise, meaning you have to rely on landing on the top of the block, making it a lot more difficult, and 2. because the controls/movement was very sensitive and fast, it was difficult to actually complete the jumping/parkour. Like I said though, this was a fun game, and I think you did a great job!
great game! I like the graphics and the music that is appropriate with the theme of the game, the controls are responsive and the mechanics is easy to understand, the player's weapon is cool as it is thrown and comes back like Thor's hammer, there are some areas that I was stuck or behind the platform, but overall I enjoyed playing this one! keep it up!
@ironhandmd Getting stuck in the ground is the main reason I added the phase through ability; because it fit the theme and because it would allow the player to get unstuck :)
i liked the art and scythe animations are cool with the particles! game is simple, but it doesn't need to be complex to be good so don't worry! simple concept and execution are powerful. however, controls felt a bit strange, and the phase through ability was bit tricky to use. nice entry tho!
I typed a comment on the Itch.io page but I also want to say something here too. I really like how this game looks and sounds, the physics could use a little work and so could the end game goal. Besides that I really love the passion and work you've put into this! I know this took a lot of hard work and time to create and I'm really really proud of you for that. Keep doing great work. -Kjax
@smeljey yeah, that's a pretty common issue which is why there's the phase through ability. i just got annoyed at restarting the game every time i got stuck in the ground during playtesting
The character is a bit tricky to move/jump/attack, it's really hard to move around without falling. The level design well done but could be polished. I loved the visual effects and the move of the scythe. UI simple to understand well done !
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