
Soul Harvest
You are a wandering dark spirit. Collect souls and skulls, combine them in a sealing sphere and open the door to the depths of hell. Collect 30 souls to open hell door.
wasd - move
e - plant or collect souls, combine souls and sculls.
P.S.
I am aware of the typo with seales instead of sealed (my terrible inattention). Unfortunately, I don't have the opportunity to fix it right now, so you can consider it an art-house element.
wasd - move
e - plant or collect souls, combine souls and sculls.
P.S.
I am aware of the typo with seales instead of sealed (my terrible inattention). Unfortunately, I don't have the opportunity to fix it right now, so you can consider it an art-house element.
Comments8


BorderDestroyer10 Jan 2023, 03:38
This is a pretty cool idea, with a little more animation and some sound design this would be a really good game! Overall for a game jam submission this is pretty good! Good job!

Efilheim10 Jan 2023, 14:39
The concept can become really interesting by adding a way to plant/harvest skulls.
It also deserve proper animations and sounds !
Anyway, good job ! The hardest part of a game jam is actually releasing something !
It also deserve proper animations and sounds !
Anyway, good job ! The hardest part of a game jam is actually releasing something !
Iskra13 Jan 2023, 16:07
Great idea for a game! Although the game itself seems simple, it is a lot of fun. I'm not sure if you didn't set the collision areas too large in some places, but this is just such a small comment :wink:

alfacarp13 Jan 2023, 20:28
The mood was great. Hellish, and I like that. I went back and forth for a while gathering Sculls and Souls to make Seales Souls, and I pondered the role of the grim reaper with my friends. We spoke about your game. Good work. I look forward to seeing what you make in the future, since your theme was interesting enough in just a few days!

CursedEmbassy23 Jan 2023, 21:05
good job! Interesting game :)

almost27 Jan 2023, 06:45
Nice double interpretation of the theme.
It might be nice if the player walked a bit faster and if the player's collider was just your feet and the fence collider just the base of the fence.
It might be nice if the player walked a bit faster and if the player's collider was just your feet and the fence collider just the base of the fence.

There were some weird colliders around the fence but once I learned to avoid that it wasn't a problem. I think I see the start of an idea of explorable caves to venture into for more collection in the top-left corner which would have been a cool addition. I also would have liked to be able to move diagonally, it seems that all the direction keys are exclusive which made me a little sad.
Overall, a good entry. Great work for a second LD!