I really liked the atmosphere: No music, clacky typewriter sounds (I think that's what that was!), and a shadowy not-so-great flashlight. Felt awesome! I just found the gameplay a little frustrating, which I think was the point. I loved spending a little lonely time in silence, jetting around the place. Great job!
I enjoy really adventurous control schemes like this, I get the impression that with some practice someone could get really good. I want to see a speedrun of this. My meta was to set myself into a spin and then tap W and S as needed.
But man I suck at this game. I wish I could see more of it. Very interesting!
I gave this one five stars for both mood and atmosphere - very effective! Nice job on getting the zero gravity controls to look really good in action, with the tiny jets animating on your suit for each input angle. I wasn't able to get very far without running out of oxygen, but I could see a later version of this being very interesting and eerie to explore! Great work on your jam entry! :)
Great job! Took a while to get the hang of the movement but also the movement that made it so much fun and challenging. Great mood in general! Thumbs up :)
It took me a second to get the controls but I liked that I had to be careful with the controls, made it challenging. I almost feel like the Q/E and A/D controls could have been swapped, though. And maybe the accel/deccel could have been more responsive just to give more control?
Loved the atmosphere, the lighting was cool and spooky
Like others have said, the game and atmosphere is quite good, and the controls are doing the game a disservice. I think that tank controls can be fine, but tank controls that control a very heavy feeling physics thing, which also starts out as inverted (moving from top to down) making up -> down, down-> up, left -> right and right -> left is quite weird.
A great idea the game had was the inclusion of a continue button next to the try again button. That was very smart, especially for jam games that aren't always balanced. I might steal that idea for the future :)
Interesting game. I liked the fact that the game rewarded careful, deliberate thruster inputs, which seemed appropriate for a space game with limited fuel. On the other hand, it was a bit too easy to get stuck on walls and debris. Also, at times I had a little trouble telling the difference between pits and walls.
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That said otherwise controls are tight (floaty but tight, am I crazy?), in that they are well executed and wont break.
But man I suck at this game. I wish I could see more of it. Very interesting!
Loved the atmosphere, the lighting was cool and spooky
A great idea the game had was the inclusion of a continue button next to the try again button. That was very smart, especially for jam games that aren't always balanced. I might steal that idea for the future :)