Ludum Dare #52compo
Sticks and Stones
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Tools
- Game Engine: Unity
- Art: Aseprite
- VFX: JuiceFX, SmearFX
- Music: Bosca Ceoil
- SFX: ChipTone
- IDE: Visual Studio
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Comments13
Btw. the Spear didn't work for me. It didn't hit the target.
The crafting mechanic was fun! I was really curious to see how each weapon worked.
A few rough edges -- I found it super difficult to pick up items -- maybe give it some sort of visual effect when you are in the range of an item? Also, The hitbox of the spear was kinda wonky, I couldn't hit anything with it :-(
I made it to the 3rd level! :-D The difficulty was just right!
(Ah, a button to reset the game when you lose would have been nice!)
- you need to click, and again, and again, and again ...
- it's difficult to pick objects with proposed keybinding :(
That aside, nice job, music is very cool, concept is simple and understandable, perfect !
Btw, I brained them all 😂
But with that said, the game is cute and it's a good concept! I'm REALLY interested in seeing what else comes of this game in the future if you (hopefully!) continue working on it, as it seems like something I'd really get into. And with this being a compo game you did an awesome job with it!