Timeo Messorem
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https://kronindustries.itch.io/timeo-messorem

Timeo Messorem follows the descent of the protagonist into a chimeric hell. Your objective is to get to the end of the road by defeating all who stand in your way. Destroy your enemies by beating them with their own body parts! You can choose to steal your enemy's body parts after each battle to use them in future battles.
Gameplay
#### The Battles
Each battle requires you to select an appendage to attack with and an enemies appendage to target the attack to. Appendages have HP and can do a certain amount of damage. The battle is turn based and you go first, then the enemy, then you, etc. until either you or the enemy has run out of HP.
#### The Spoils
During battle you will lose HP and likely some appendages as well. If you are victorious you can replenish these. The end of the battle is indicated by the enemies HP going to 0 and the options over your character disappear. You are know in the "spoils" phase. Select 1 appendage from the enemy to either absorb, add it to your body, or eat, consume to increase your HP.
#### Victory
You are victorious if you defeat the boss.
Credits
* Chris Stott (@crumb) - Programming, game design* Jon Thacker (@jmt) - Artwork and animations, game design
Attributions
* Human art based on Jeremie Fesson's "Prometheus Engineer fighting sprite"Tools: GameMaker
Comments2

chompdev12 Jan 2023, 01:52
Really unique idea here! The targeted combat reminds me a bit of old school Fallout 1 and 2. I think this could be expanded into a really fun game if you eventually add more enemy types, and maybe even some robots or something that has other types of limbs/tails/wings that can be grafted onto your own body. My game seemed to crash when I died, but I didn't mind reloading the page and playing through a few more times. The base game is complex enough that it was great you were able to finish it in one weekend, and then the art and environment/character animation in addition to that is impressive! Nice work on this :)

- Some sound or music would be welcome (to get some feedback on doing good / bad for example)
- Consider adding the objectives somewhere in-game to allow players to consult the rules as they're playing
- Maybe adding a short tutorial on how to play
- Investigate adding more concise wording to better detail the usage of the mechanics (e.g. absorb vs consume isn't very clear at first sight)
Interesting theme and quite different from most games in this jam.