
Tomato Harvesting
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
[Note: I was able to give 14 hours to this game, also my first Ludum Dare. Enjoyed the pressure. Hope to do better next time! 😄]
You are a farmer living in a cold spooky village. Your task is to collect tomatoes before the time runs out.
Features:
- 3D game made inside Unity.
- 7 Levels with randomization & increasing difficulty
- night atmosphere (sometimes foggy) & changing environment,
- 10+ C# scripts (mostly written from scratch), main menu, ability to pause, and 2 copyright free songs
Controls:
- WASD to move,
- Left mouse button to gather tomatoes,
- Escape to pause/resume.
Windows build size: 70mb
Screenshots:





My Itch.io page:
https://neon-overplay.itch.io/
Extra: My original plan was to make a scary game. But had to cut Enemy AI logic and stealth logic due to time constraint.
You are a farmer living in a cold spooky village. Your task is to collect tomatoes before the time runs out.
Features:
- 3D game made inside Unity.
- 7 Levels with randomization & increasing difficulty
- night atmosphere (sometimes foggy) & changing environment,
- 10+ C# scripts (mostly written from scratch), main menu, ability to pause, and 2 copyright free songs
Controls:
- WASD to move,
- Left mouse button to gather tomatoes,
- Escape to pause/resume.
Windows build size: 70mb
Screenshots:





My Itch.io page:
https://neon-overplay.itch.io/
Extra: My original plan was to make a scary game. But had to cut Enemy AI logic and stealth logic due to time constraint.