Tomato Harvesting
[Note: I was able to give 14 hours to this game, also my first Ludum Dare. Enjoyed the pressure. Hope to do better next time! 😄]
You are a farmer living in a cold spooky village. Your task is to collect tomatoes before the time runs out.
Features:
- 3D game made inside Unity.
- 7 Levels with randomization & increasing difficulty
- night atmosphere (sometimes foggy) & changing environment,
- 10+ C# scripts (mostly written from scratch), main menu, ability to pause, and 2 copyright free songs
Controls:
- WASD to move,
- Left mouse button to gather tomatoes,
- Escape to pause/resume.
Windows build size: 70mb
Screenshots:
My Itch.io page:
https://neon-overplay.itch.io/
Extra: My original plan was to make a scary game. But had to cut Enemy AI logic and stealth logic due to time constraint.
You are a farmer living in a cold spooky village. Your task is to collect tomatoes before the time runs out.
Features:
- 3D game made inside Unity.
- 7 Levels with randomization & increasing difficulty
- night atmosphere (sometimes foggy) & changing environment,
- 10+ C# scripts (mostly written from scratch), main menu, ability to pause, and 2 copyright free songs
Controls:
- WASD to move,
- Left mouse button to gather tomatoes,
- Escape to pause/resume.
Windows build size: 70mb
Screenshots:
My Itch.io page:
https://neon-overplay.itch.io/
Extra: My original plan was to make a scary game. But had to cut Enemy AI logic and stealth logic due to time constraint.





Comments13
I had the same problem, lack of time due to bugs and maybe trying to make too much for a game jam