Vacuum is a minimalist game about harvesting colourful nebulae to grow a newly born star. Comets are drawn in by its gravity, and their icy chill will extinguish such a small solar object. Gain critical mass to complete the cycle.
This was awesome! Everything from the graphics to the music, to the little sound effects, really well polished. Cool use of the theme too. A really satisfying play, thanks for submitting!
Really good game. The art is great, and I like the random level generation/colours.
Sometimes it was hard to tell where the comets were going and the movement felt a bit floaty, but I guess it is space so it's not too bad. I would also have liked a volume slider for the music/sfx.
Love how the visuals and audio work together to really create a mood in this game. The colors changing with each playthrough made me play it again and again. It took me about a dozen playthroughs to realize how the planets hovering the sun can be used as a defense mechanicm.
I really enjoyed playing your game, it's very addictive and beautiful! 5/5 When you go behind the screen and reappear from the other side, it's very confusing because you constantly need to watch the opposite parts of the screen, especially in the later stages of the game.
It would also be cool if comets moved according to the physics of gravity, swirling around a star, but I understand the difficulties that would entail. :)
Wonderful. Everything is perfect. Love the idea, the art style, sounds, gameplay, controls (big plus for gamepad). It is hard though, didn't finish yet. Well done!
I loved the music, it was very calming! The idea, execution, artstyle and overall mood are great! I wish there was more to it but obviously that's already a very good job for a game jam.
very nice game, it was entertaining although the mechanics were very simple and it was nice that it became more challenging over time. I loved the art style and music, and the sound effect when comets were drawn into your orbit. I think a nice addition would have been a variety of object to avoid that behaved a little differently from each other.
Very nice little experience! The nebulae look really great and harvesting one entirely was very satisfying! The little enemies made me take the game slower and I think my time with it was nicer for it. :)
Very polished entry. Great audio design! I loved the music and the little sounds when destroying a comet seemed to weave in to the music perfectly. Also the generated nebulas look fabulous!
Loved it everything about it was a great idea and I was challenged by it some so it was great fun. I especially like how you gain bodies in your orbit to help you out as you grow. It seems like your game could work well with the mechanics from the game I was inspired by Shark Shark where if you collide with things smaller than you than you eat it up and grow larger but if you collide with things larger than you get eaten and lose.
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The art is great, and I like the random level generation/colours.
Sometimes it was hard to tell where the comets were going and the movement felt a bit floaty, but I guess it is space so it's not too bad.
I would also have liked a volume slider for the music/sfx.
Overall I really enjoyed the game!
You might be able to do it with a particle system or a texture and compute shader then again would it be possible with just small sprite quads?
Maybe you could have competing planets, or black holes.
When you go behind the screen and reappear from the other side, it's very confusing because you constantly need to watch the opposite parts of the screen, especially in the later stages of the game.
It would also be cool if comets moved according to the physics of gravity, swirling around a star, but I understand the difficulties that would entail. :)
i was so close :( :(
The idea, execution, artstyle and overall mood are great!
I wish there was more to it but obviously that's already a very good job for a game jam.