
Watermelon Rush!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
IF YOU ARE PLAYING ON WEB-PLAYER:
Colors and materials look worse than in the original .exe
It will tend to trap your mouse when moving around and this can be a pain. This is a limitation of the WebGL player I believe.

Watermelons? NO. These are NOT WATERMELONS. But, we can probably still harvest them anyway. Give it a shot.
I believe in you.
REMEMBER to use scroll wheel to zoom!
The game has been re-balanced since the Jam, but there are no new features EXCEPT F to fast forward
I think I need to mention too that the expensive spinny tower is best used somewhat late in the game, and it's purpose is to do group-damage. You will need to put it somewhere where it can get a lot of coverage in it's radius.
All 2D assets are generated with Craiyon and Stable Diffusion, plus some work I did to make them seamless, make input textures, make normal maps, etc.
Colors and materials look worse than in the original .exe
It will tend to trap your mouse when moving around and this can be a pain. This is a limitation of the WebGL player I believe.

Watermelons? NO. These are NOT WATERMELONS. But, we can probably still harvest them anyway. Give it a shot.
I believe in you.
REMEMBER to use scroll wheel to zoom!
The game has been re-balanced since the Jam, but there are no new features EXCEPT F to fast forward
I think I need to mention too that the expensive spinny tower is best used somewhat late in the game, and it's purpose is to do group-damage. You will need to put it somewhere where it can get a lot of coverage in it's radius.
All 2D assets are generated with Craiyon and Stable Diffusion, plus some work I did to make them seamless, make input textures, make normal maps, etc.