Good game, never thought a rhythm game could work on pico :) I'd suggest choosing a different graphic for the arrow keys though. It's too confusing, but understandable (theme)
Cute game! I like the idea of combing harvesting with a rhythm game, picking plants to the beat. Although, that's mostly just skin deep since the gameplay is just a standard rhythm game. Having to remember which plant corresponds to which direction does add a bit of a twist though. I also like the visuals; the minimal geometric background for the mountains works well. The game also has some funky beats, which is essential for a rhythm game. Overall, a cute game with some charm. Nice work!
Lovely PICO-8 entry :D I think it would've helped a lot if the direction had some sort of intuitive relationship to their corresponding items- the apples up in the tree worked really well for up, but it took a bit more to mentally map left/right to their symbols. e.g., could use up/right/down instead, and have down pull a root vegetable from the ground and forward harvest some above-ground crop. That said, I did eventually get used to it enjoyed it :)
Solid audio work. I agree with the comments above, a more 'thematic'/visual differentiation for the directions would do wonders for the game. Perhaps the watermelons could come "rolling" from the back or something like that. You have a couple of unused buttons, having a restart level would be a good thing to have.
@orion-black the rolling watermelon seems like a good idea, i will test it for a post-jam version Also the restart button is a good idea and easy to add, and it could have helped me during the jam lol Thanks for your feedback !
Also, I just played a bit more and it seems that the score that is written next to a level is not your best score but your last score. Displaying the best score would be better I think.
@plexsoup thank you ! I made a generic Pico cartridge based on previous games i made, so that i already have a working engine and start experimenting early So when the jam starts, i already have a pool of object updating, particle creation, and collision detection between objects I found out that having a template that you can upgrade with every new game you make it a great way to save time and allows you to focus on the creative stuff
@rickylee thank you for playing, gg for clearing the game. I uploaded a post jam version that can be download on itch where i re-designed the last level so it is not 2 times the same patterns anymore if ever you seek more challenges :eyes:
Greeeat game! Love the parallaxing. Honestly my heart does something funny ever time I see a Pico 8 game. I'm a big fan of bit trip runner too so that probably makes me biased 😉
The difficulty was insane.the trial is like hard morde of guitar hero haha
Amazing game, I'm a big fan of rhythm games so of course I loved this one too. The art and the music is good, creative interpretation of the theme and I like the title pun :)
I can't get past 63% on the first level and 30% on the second but that's because I'm really bad at rhythm games ^^ Congratulations for your game, it is very pretty and the musics are very good ;)
Awesome game! The music is really really good, some of the best I've heard in a compo game, and the rythm stabs make for really fun tracks.
If I have to say something to change I would have added one level between the difficulty of level 1 and the tutorial, to help ease players in to the specific way the game works, in particular getting a feel for the delay of the jump.
Sweet game, always love a pico 8 entry. Great tunes. Somehow feel like the beat didn't 100% line up with when i actually need to hit the button for the window of the visual, maybe an indication of how close to the centre of the window I was, i guess you can even have difficulties for the narrowness of that beat window. Anyway Really enjoyed, great work.
I enjoyed the game! A well made rythm game with nice pico 8 graphics and a great chiptune soundtrack. The only thing I would change is the graphics of the thigns you have to harvest. Of course I knew how to harvest apples, but for the two others I wasn't sure wich one was left and wich one was right, so I kept mistaking one for the other. Great entry overall!
Even though this is simply a rythm game, it actually works with it's graphics AND good level design (hard enough to have a high replaying value). Music is really catchy!
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Also the restart button is a good idea and easy to add, and it could have helped me during the jam lol
Thanks for your feedback !
So when the jam starts, i already have a pool of object updating, particle creation, and collision detection between objects
I found out that having a template that you can upgrade with every new game you make it a great way to save time and allows you to focus on the creative stuff
I uploaded a post jam version that can be download on itch where i re-designed the last level so it is not 2 times the same patterns anymore if ever you seek more challenges :eyes:
The difficulty was insane.the trial is like hard morde of guitar hero haha
Love the little main dude
Congratulations for your game, it is very pretty and the musics are very good ;)
If I have to say something to change I would have added one level between the difficulty of level 1 and the tutorial, to help ease players in to the specific way the game works, in particular getting a feel for the delay of the jump.
Awesome work!