Zarguuf's Big Berry Heist
*Zarguuf the wizard is hungry for some berries - especially big ones! Luckily the neighboring goblin settlement provides ample chance of berry harvest.*
With a variety of spells in your arsenal you must harvest berries, dodge crossbow bolts and move through goblin villages. According to legend each goblin village contains a magical Big Berry. Reach the Big Berry to advance!
With a variety of spells in your arsenal you must harvest berries, dodge crossbow bolts and move through goblin villages. According to legend each goblin village contains a magical Big Berry. Reach the Big Berry to advance!
Keys
| Key(s) | Action |
|---|---|
| Arrows / WASD | Move |
| Spacebar | Spell: Shield |
| Numbers 1-3 | Prepare spells 1-3 |
| Left click | Cast prepared spell |
| Right click | Cancel preparation |
| Q | Pause game |
Screenshots
Comments22

TooSalty000010 Jan 2023, 09:18
It was quite fun and challenging. I played the normal level, and it was very engaging.
I feel like there could be an easier key bindings for the spells, but that was also part of the challenge for me.
Also, the tutorial was well designed. It was easy for me to understand. Nice job.
I feel like there could be an easier key bindings for the spells, but that was also part of the challenge for me.
Also, the tutorial was well designed. It was easy for me to understand. Nice job.

LDJam user 25196710 Jan 2023, 16:15
Great game!
ApolloWales10 Jan 2023, 16:27
it was cool and challenging but I did experience one bug were the enemies were walking through a wall and then their pathfinding went weird at the start of the second level. I also really liked the music and sound effects
ditam10 Jan 2023, 16:34
Very nice entry, it has a lot of things going for it. First of all, the visuals are very pretty. A very cozy forest, and it is very satisfying to pull the berries off bushes. The system for introducing new spells works well too, though it does feel a bit rushed from the second spell on, giving you all the other spells over a couple bends along the path.
Is it possible to kill the goblins, or only to stun/delay them? 5 minutes in, I had just too many of them following me around, and I couldn't progress much further. It looked like you can damage them by pulling objects onto them (which btw I think would be super satisfying if it was one-shotting them), but the pull mechanic seemed a bit too finnicky for me to try it for too long. It seems like objects can only be pulled in 2 directions along a fixed axis - if this was upgraded to something as few as 4 or 6 directions, it could make it a lot more fun to play.
But all in all a very solid entry, it has plenty of content and it runs very smoothly, and the take on the theme feels fresh, it's not just an other plant-and-collect farmer sim. Well done!
Is it possible to kill the goblins, or only to stun/delay them? 5 minutes in, I had just too many of them following me around, and I couldn't progress much further. It looked like you can damage them by pulling objects onto them (which btw I think would be super satisfying if it was one-shotting them), but the pull mechanic seemed a bit too finnicky for me to try it for too long. It seems like objects can only be pulled in 2 directions along a fixed axis - if this was upgraded to something as few as 4 or 6 directions, it could make it a lot more fun to play.
But all in all a very solid entry, it has plenty of content and it runs very smoothly, and the take on the theme feels fresh, it's not just an other plant-and-collect farmer sim. Well done!

fc8505710 Jan 2023, 18:25
Fun game! Feels very robust and developed considering the short amount of development time. It's a really fun concept and the mouse mechanics are great. The introduction was very helpful and made it easy to pick up the game and understand what's going on. It's impressive that you managed to create a tutorial and two levels in such a short amount of time. The second level felt really well designed with nice choke points where the wagons can come into play.
I did have a bug where the pull spell wouldn't work on a cart that was blocking a path. I died by being overrun as a result. But on reviving at the checkpoint, the spell did work on the cart. This may just be my subpar eyesight, but I had trouble seeing when arrows were flying my way, so I honestly was just spamming the spacebar key at times. Again, may just be me, but perhaps a slight adjustment to the projectiles or a sound effect could help.
I did have a bug where the pull spell wouldn't work on a cart that was blocking a path. I died by being overrun as a result. But on reviving at the checkpoint, the spell did work on the cart. This may just be my subpar eyesight, but I had trouble seeing when arrows were flying my way, so I honestly was just spamming the spacebar key at times. Again, may just be me, but perhaps a slight adjustment to the projectiles or a sound effect could help.

Antti Haavikko11 Jan 2023, 17:15
Dang, so short. I was just getting used to the control and it was already over. So time to bump up the difficulty and go for the SPEEEEEED...
I did a scouting mission too, guess I'm not supposed to be here?
And after going around the whole base, I found myself stuck on the other side. Walking the whole trip back didn't seem like a good idea.
After few glitchy teleports, I got myself out from there.
I think it was basically throwing too much stuff at you too fast. Didn't really get to properly use all the spells. I pretty much completely neglected the shield after the tutorial level since just dodging was more reliable to me. And the spells going off cooldown didn't have enough of an indication. Especially happened when I was pulling berries and the biggie on a crowded space. I so many times kept missing my pulls and also messing up whether I had the spell prepared or not. I think it could use leave the last used spell to be ready without the need to arm it again. Should make it smoother.
It looked and sounded good. The only thing that mainly irritated me was how the "cursor" kept jittering while moving. Also this teleport (at least) "bouncing off" looked a bit weird at times. And it hitting the walls was somewhat annoying when trying to quickly move and right before teleport something appeared slightly in the way. So it could be a bit more forgiving when going near corners.
Oh cool, found another shortcut to shave off few seconds...
Good job! 👍
I did a scouting mission too, guess I'm not supposed to be here?
And after going around the whole base, I found myself stuck on the other side. Walking the whole trip back didn't seem like a good idea.
After few glitchy teleports, I got myself out from there.
I think it was basically throwing too much stuff at you too fast. Didn't really get to properly use all the spells. I pretty much completely neglected the shield after the tutorial level since just dodging was more reliable to me. And the spells going off cooldown didn't have enough of an indication. Especially happened when I was pulling berries and the biggie on a crowded space. I so many times kept missing my pulls and also messing up whether I had the spell prepared or not. I think it could use leave the last used spell to be ready without the need to arm it again. Should make it smoother.
It looked and sounded good. The only thing that mainly irritated me was how the "cursor" kept jittering while moving. Also this teleport (at least) "bouncing off" looked a bit weird at times. And it hitting the walls was somewhat annoying when trying to quickly move and right before teleport something appeared slightly in the way. So it could be a bit more forgiving when going near corners.
Oh cool, found another shortcut to shave off few seconds...
Good job! 👍
Aendawyn11 Jan 2023, 18:08
Cool game ! Mechanics are super fun, you even create multiple diffculty level, that's nice in a short amount of time :)

Antti Haavikko11 Jan 2023, 18:12
Kinda annoying to have to replay the tutorial to try with different difficulties

bradur11 Jan 2023, 19:56
Nicely done @antti-haavikko :grin:.

Ale12 Jan 2023, 21:04
That was pretty fun! It's like a pacifist ARPG. The music and sound effects were great, and the large and intricate environments were really impressive.

Antti Haavikko13 Jan 2023, 14:14
So found a new skip to save yet another 10 seconds.
But since walls are no issue, why settle for going around the scenic route...
But since walls are no issue, why settle for going around the scenic route...

Antti Haavikko13 Jan 2023, 14:21
And had to polish the rough edges to get the sub 40. Same tactic, no video this time.

Juutis14 Jan 2023, 09:32
@antti-haavikko wow, that's impressive! We actually found the teleport-through-walls glitch when developing but decided to leave it in for curious players to find. I'm glad that paid off. :grin:

frozenfire9215 Jan 2023, 19:10
What a great entry that was pretty fun! Good level design, it was fun to outsmart the enemies. Keep on making games!

LDJam user 30074515 Jan 2023, 20:10
Very nice game! Good introduction to the different spells. Great job!

Nikolaj16 Jan 2023, 06:13
very nice, really fun puzzle work with all the spells, and impressive play time for a weekend's worht of work!

KeichiTS16 Jan 2023, 22:30
Very complete game and consistent gameplay.
The game is very fun!
Congrats!
The game is very fun!
Congrats!

jeremyfa18 Jan 2023, 22:08
Very complete game for a jam entry! I enjoyed playing it and I can see how it could be more "speedrun" oriented indeed. The controls are a bit uneasy though, especially the fact that you need to stop moving to activate a spell (because the 123 keys are just above WASD and need the same hand). But overall that's an amazing entry for such short time!

quadtree23 Jan 2023, 02:23
Very nice graphics and sound. In some cases it was slightly confusing which direction carts would go when pulled, but really that's a very minor thing. Great job!
Loig24 Jan 2023, 14:52
Nice game, a bit difficult to control with a non-standard keyboard layout but this is probably difficult to do better in such a short time.
morpheyz24 Jan 2023, 21:38
Very cool game and a lovely take on the theme I think! I enjoyed playing with the spells and by the end really felt like all of them mattered - even the teleport. I wish there were more levels, but I can see that you put a lot of effort into the existing levels, including shortcuts for speedrunning. ;)
I also found the jittering cursor to be a bit annoying in the beginning, but I quickly got used to it, so it stopped bothering me rather quickly. I also think it would've been nice to have a stronger indicator of when my spells would be ready again. Especially for the bomb the cooldown was quite long and it would've been cool to "just know" when it's ready again in the middle of a fight. Otherwise, really nice entry to the jam!
I also found the jittering cursor to be a bit annoying in the beginning, but I quickly got used to it, so it stopped bothering me rather quickly. I also think it would've been nice to have a stronger indicator of when my spells would be ready again. Especially for the bomb the cooldown was quite long and it would've been cool to "just know" when it's ready again in the middle of a fight. Otherwise, really nice entry to the jam!






I did find myself accidentally pressing "Q" instead of "1" often, causing the game to pause, and for me to have to click Continue, but maybe I just need to get better at pressing the right key!
Cool concept and really liked how you introduces the game in a linear way, teaching me as I went along!