Dear Wizard, You've been requested by the King for a potion... Will you be able to survive the journey?
Play cards to outwit your adversaries and collect the ingredients required for a potion
Build a deck that suites the fight and suites your playstyle
Controls
- Left click to interact with the hovered object - Right click to inspect a card (when hovering over) - Left click to exit card inspection
Gameplay Rules
- Decks consist of 9 cards. Click cards in the deck builder to add or remove them - You draw 5 cards at the beginninng of combat, and 2 each turn. - You can not have more than 7 cards in hand at once. - You get 3 energy per turn to spend on cards, with costs being shown in the top left of a card. - The intent of the enemy (their next action) can be seen directly below their healthbar.
Changelog
- Fixed the Magic Missiles text from showing the wrong multiplier - Fixed Phoenix Stun having no effect - Fixed Scaling resolution
The last fight loops to allow players to experiment with new deck ideas
If you win, feel free to share your builds in the comments, I'd love to hear them
So good! Which there was some background music to add to the ambiance but loved it! The directions/controls were easy to follow and displayed well. Artwork was very clean and polished! Great job!
This is a lot for the Compo, the logic on these things is always very complicated. I love the style and the gameplay (slay the spire fan). It has potential.
Fun game, I can't beat the king either. I tried a few times with different decks, but best I managed was to get him around 50hp. There's a card that requires 4 energy but you only get 3 each turn, not sure if I'm missing something there, and not sure if it's an issue with my pc's resolution but there's a set of cards I can't interact with on the deck builder, the ones at rightmost side. Other than that, this was really entertaining and I loved playing, I might even try a bit more and see if it's actually possible to beat the king.
This game is great! Really impressive you were able to do this in the span of a compo. Would love if there was a full screen button on the WebGL build. Bug Report: The Phoenix heals even on a turn when it took 20 damage. The text says it was stunned but it still seems to act, deal damage, and heal itself. I LOVE analyzing the enemy and trying to figure out what kind of deck to use against it. Best game I've played this LD so far.
@rustywolf My screen res is 2560x1440, I just played on the web on itch, no fullscreen. Ones under and behind the start button are the ones I can't interact with.
Fantastic game!! I wasn't able to beat the king, but it was awesome trying out different combinations. Really like the cohesiveness of the graphics, and the amount of depth you managed to get in here (very impressive for compo). Great job!
Few things: - Could you allow fullscreen on your itch page - Mana and energy are synonyms which make the understand of the game a bit confusing, I would have also called what is energy mana. Maybe mana for energy and something more niche for your mana like "magical points" or just gold would have make it more clear!
I love draft game more than deck building game, but your entry is really amazing, congrats!
Dear, King I did not like it when you beat me to the ground it hurt, You are hereby banned from using my services: Wizard delivery Inc. UNTIL THE END OF TIME!
I'm a big card game fan and this game is really good and honestly really impressive for a game jam entry. The art is pretty nice too! I'd love to see you expand this game after the jam and add more cards and mechanics.
Love deck builders and this scratches that itch, very impressive with a deck builder in a compo submission! Had some trouble with the king at first but then figured out a magic missiles build that worked out. Well done with the game!
Getting all those card effects and art done in 48 hours is impressive. The king was difficult at first, but it was a fun puzzle to think through. Not sure if it's intended, but I only had 3 energy in the king fight and couldn't use any 4-energy cards.
The build I used to beat the king: ``` Air Slash x3 Channel x3 Zone of Intellect x2 Arcane Shell x1 ```
My entire build centers around using Zone of Intellect to buff Air Slash because that card is amazing. Big damage and big block all for 1 energy and 1 mana! Just have to sacrifice some early health for buffs.
@djtequila theres a card called "Preparation" that grants an additional 3 energy the turn after its played, which can be used to get the 4 cost card to be playable
Nice little card game! Adding mana to the usual energy economy feels like a fresh take. I expected to preserve unused energy, though. All the fights feel unique. I like how you executed the transitions between fights, the orders you get from the crown and the deck preparation.
I would change the location of deck and discard piles. Currently you can confuse them to indicate enemy deck.
This is an amazing game, well executed, especially for a COMPO entry!
First I thought it would be another typical card game, but then the mechanics were pretty solid. Reminds me of such classics as Slay the Spire. I can totally imagine having some animations too in some post-mortem entry. I really enjoyed the card mechanics and the idea that I can build my own decks. Very cool, definitely one of the best games I've played so far.
I fought like a lion, defeating the first two enemies quite easily. The third enemy turned out to be quite strong, and it required going through all the cards again. Of course, it would have been more interesting if the cards were studied according to the difficulty of the enemy; maybe I'm missing something. In any case, the game turned out to be good, excellent work.
Really fun, theme felt a little bit forced into the game, but as a standalone deckbuilder it's great. Interesting deckbuilding options and a unique take on mana/energy. Impressive stuff for a 48hour jam.
Great entry! Super clear gameplay, well-communicated rules. Cute visuals. I love perfect information games where you know what the enemy is going to do. Enjoyed that element here, fun to strategize.
I don't normally play deckbuilders so didn't crack the puzzle of the last battle.
Well done on putting together a deck builder in such a short amount of time! Had fun beating the king with a magic missiles deck. Would have liked to see a bit more feedback and animations for getting hit/playing the cards - maybe some of screenshake could be nice, but I understand the limitations of the time.
Very impressive, especially for a compo entry! I admire the boldness of deciding to make a deckbuilder. The theme inclusion felt like a bit of a stretch, but regardless the game was very fun to play about with!
@adam-gould originally the game was going to include a map to traverse, but that idea got cut quickly for scope reasons, as I'd never be able to make enough enemies to feel like it was a full map. But the idea of collecting potion ingredients and delivering it to the king stayed
Awesome game! Huge slay the spire fan, love what you've done here and the cards you've designed. The King was very hard until I realized how much Magic Missiles scale in a long fight. CLAW IS LAW
Absolutely adore this game - deeply impressed with how balanced you were able to make it, and in such short time. A friend and I worked together to craft the perfect deck to defeat the king, allowing us to explore several mechanics and engross ourselves in this well polished gem of a game.
*Potion seller, I am going into battle, and I require your strongest potions.* Well made, and I'm a huge fan of card games. Was a little difficult to see what exactly was happening in the game at times, but a great entry overall.
super impressive entry! i love how snappy everything feels. also wanted to laud you on the readability of the game, sometimes digital card games can struggle with information overload or explaining the rules to the player, but you've managed to overcome both of those!
Great game. Love the deckbuilding aspect! Seems very polish and customizable. Controls are straightforward and gameplay feels natural. Love the card art and all the graphics too! Overall great work!
Very well done with the art and logics for this must be a great system in the background working to get this to where it is. I did not beat the boss tho :(
Fun little well polished card battler! Beat the king twice with an air slash focused deck (x3 air slash, x3 zone of intellect, x2 Channel, x1 Ice Wall) Very well balanced entry such that it was a challenge, but not an impossible one. Great work!
Insane you managed to pull this off. I love deckbuilders and the fact you managed to make one for Ludum Dare is so cool. You could definitely expand on this and turn it into a full game. Everything is so simple to understand and yet there's some really cool synergy to pull off here. Fantastic work!
I'm a sucker for a good deckbuilder, and this really hooked me. Great design, lots of interesting a fun styles of decks to be made. Concise visual and gameplay loops. Very well done!
Fantastic game - pleasant sound design, creative cards with simple fundamental modules and a fun story to top it off! Air Slash, Zone of Intellect and Channel, baby
I really like it, the graphics, and the gameplay. It was tricky at first to comprehend what's going on, but once you play a couple of turns, it gets easier. Nice work !
Really fun stuff, making a deckbuilder for compo is bonkers man! Huge well done, boss felt a bit hard but I can't blame you, encourages experimentation.
Wow, it feels like a full mobile game (mean that as a compliment, for a gamejam) ! Impressive ! Well done ! Don't know if it's a bug from my side, but I hadn't any music during the play.
I really liked this! My only feedback is that the game itself needs more feedback to make it more clear what's going on. Early on it was hard to visualize what everything was doing and the enemy moves in particular. Since this is a compo game though I totally understand there wasn't any time for that. The card synergies felt really well thought out and coming up with a deck to beat the final enemy was really fun. He seemed almost unfair at first since he doesn't ever have resting turns but it made figuring out a strategy much more fun.
Here's the deck I used in the end. My strategy was to sacrifice health on the first few turns in order to draw lots of cards and build up mana. Once I had enough cards, I kept using lightning strike, channel and preparation to keep the king permanently stun-locked
Spent way too long on this game ahah, showing how good it is ! Here is my end deck (Consistently beats the king)
The strategy is to block damage and build up mana using Ice Wall at first, while playing Zone of Interest whenever possible to up the damage of Meteor Strike and Air Slash. Conveniently, uping the damage of Air Slash also ups its blocking power when you have at least 1 mana.
Use Channel only if nothing else avilable.
Block, Poke, up your damage with zone of Interest, then once the king is below 50 health and enters Rage mode, you only need 1 or 2 turns to hold before ending him rightly with a meteor strike at 40-50 dmg
Even though I understand the art style and the limited resolution which makes everything feel very coherent, I think I would have preferred being able to read the card text in the deck builder without inspecting them. Other than that I think it's very impressive how much you have accomplished in such a short time without it feeling unfinished in any department :)
One of the best games of this game jam. I loved it. I like the dialogue you put in to add a bit of a story. The art was great, and the gameplay was awesome. I'm curious how you managed to set all these up. Are there any libraries you used to help? I'd love to learn more about what worked for your dev flow. Also, Go Godot!
nice game,this game is very potential,I would like to see the updates ,game idea is great,wish to have more effect of each card,or hit effect,nice job man
Pretty full-featured for a compo entry! There's lots of little ways you could have polished this up a bit, but what you've got here is already impressive for just 48 hours.
Wow, that looks amazingly polished for a compo, well done! I love the graphics style. The cards immediately brought back all the time spent playing Slay the Spire, but overall pixel-arty style kept it visually distinct from it.
I've reached The King. First card I played was the Ice Wall and it caused the game to crash to desktop. I tried it again and it worked all fine, so I'm not sure what the issue was. Anyway, I've managed to beat The King after three tries and it left me wanting more. :)
This is such a good idea! When I clicked on this potion-brewing game, I wasn't expecting to discover a card-based game inside. Exciting! I think all it's missing is music tbh. A great entry!
I like how when you beat the first level, you instantly get access to all types of new cards, rather than the cards are unlocked based of your progression. My favorites are Magic Missiles, Research, Preparation and Arcane Shell.
Fun figuring out different viable strategies! I came up with 3 solid decks to beat the king (air slash + walls + damage boost, lightning + prep + draw 2, and magic missiles + I forgot what).
Very nice compo and fun game! Would be nice to be able to read the cards without needing to hover it. Anyway really cool and simple mechanics that just works! Level design was on point also, good job.
Always love deckbuilding games and this one is super well done! Really liked trying out the different combos - as a slay the spire player (seems like you are as well with all the defect references), I couldn't avoid making a ~~claw~~ (magic missile) deck, but also had fun with a lightning strike deck and a meteor strike deck.
Awesome job, only thing I'd really ask for is more levels and cards :)
Good game, although I found the fact that individual effects are not visible (i.e. damage ideally should show per each card visually, etc. to make it clearer) and some graphical glitches especially on the deck select screen.
Comments101
Love the art style and gameplay
Fantastic Job!
Other than that, this was really entertaining and I loved playing, I might even try a bit more and see if it's actually possible to beat the king.
Would love if there was a full screen button on the WebGL build.
Bug Report: The Phoenix heals even on a turn when it took 20 damage. The text says it was stunned but it still seems to act, deal damage, and heal itself.
I LOVE analyzing the enemy and trying to figure out what kind of deck to use against it.
Best game I've played this LD so far.
@candlesan Thank you for the kind words! I've fixed that bug, thanks for the report
Few things:
- Could you allow fullscreen on your itch page
- Mana and energy are synonyms which make the understand of the game a bit confusing, I would have also called what is energy mana. Maybe mana for energy and something more niche for your mana like "magical points" or just gold would have make it more clear!
I love draft game more than deck building game, but your entry is really amazing, congrats!
I did not like it when you beat me to the ground
it hurt, You are hereby banned from using my
services: Wizard delivery Inc. UNTIL THE END OF TIME!
Art style and graphics are amazing.
Beat the king with the following build:
```
Magic Missles x3
Ice Block x2
Channel x2
Arcane Shell x1
Fire Strike x1
```
Nice game!
The build I used to beat the king:
```
Air Slash x3
Channel x3
Zone of Intellect x2
Arcane Shell x1
```
My entire build centers around using Zone of Intellect to buff Air Slash because that card is amazing. Big damage and big block all for 1 energy and 1 mana! Just have to sacrifice some early health for buffs.
I would change the location of deck and discard piles. Currently you can confuse them to indicate enemy deck.
Good job!
First I thought it would be another typical card game, but then the mechanics were pretty solid. Reminds me of such classics as Slay the Spire. I can totally imagine having some animations too in some post-mortem entry. I really enjoyed the card mechanics and the idea that I can build my own decks. Very cool, definitely one of the best games I've played so far.
I don't normally play deckbuilders so didn't crack the puzzle of the last battle.
Excellent work! You should be very proud!
Well made, and I'm a huge fan of card games. Was a little difficult to see what exactly was happening in the game at times, but a great entry overall.
Great entry!
Great design, lots of interesting a fun styles of decks to be made. Concise visual and gameplay loops. Very well done!
Nice work !
Don't know if it's a bug from my side, but I hadn't any music during the play.
Here's the deck I used in the end. My strategy was to sacrifice health on the first few turns in order to draw lots of cards and build up mana. Once I had enough cards, I kept using lightning strike, channel and preparation to keep the king permanently stun-locked
Overall I really enjoyed the strategy in this!
Here is my end deck (Consistently beats the king)
The strategy is to block damage and build up mana using Ice Wall at first, while playing Zone of Interest whenever possible to up the damage of Meteor Strike and Air Slash.
Conveniently, uping the damage of Air Slash also ups its blocking power when you have at least 1 mana.
Use Channel only if nothing else avilable.
Block, Poke, up your damage with zone of Interest, then once the king is below 50 health and enters Rage mode, you only need 1 or 2 turns to hold before ending him rightly with a meteor strike at 40-50 dmg
+ Great game, nice art, decent sound, and the mana build up was interesting.
Even though I understand the art style and the limited resolution which makes everything feel very coherent, I think I would have preferred being able to read the card text in the deck builder without inspecting them. Other than that I think it's very impressive how much you have accomplished in such a short time without it feeling unfinished in any department :)
I've reached The King. First card I played was the Ice Wall and it caused the game to crash to desktop. I tried it again and it worked all fine, so I'm not sure what the issue was. Anyway, I've managed to beat The King after three tries and it left me wanting more. :)
Awesome job, only thing I'd really ask for is more levels and cards :)
2x research
2x Lightning Strike
2x Preparation
2x Channel
1X Zone of Intellect
Hitting for 30 with each lightning strike and stunning the opponent made it not too bad.