The use of the packages as both a weapon and the objective is interesting. With a little more polish to the platforming mechanics and some work on the art this could be a good game.
Really like the theming of this entry! All the elements had to do with package delivery in one way or another. I think its really innovative to use the package delivery to also deal with enemies. I did get somewhat annoyed when delivering packages only to find that the heavy package I picked up needed to be delivered all the way at the beginning of the level but other than that had a good time. I also really like the thwack that hitting an enemy with a package gives.
@calamador Yea in hindsight, probably should've focused more on tighter, shorter levels and improve communication to the player on where deliveries need to be made. Thanks for the feedback!
Fun game, interesting idea to differentiate the packages according to the weight (which are clarified by the colour). Maybe a flaw is the style, which is a bit generic, but very clear.
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Some feedback: It's a little hard to see which house wants which package. Maybe make the icon bigger or making the entire house that color.
And this 'BONK!' sound is so enjoyable!