In this game, you have to play the role of an ordinary packer from the Aliexpace company, who takes this important work very seriously and reverently. Develop your dexterity to pack as many items as you can in a day's work and get closer to buying the spaceship of your dreams.
I tried pressing more than one button at a time and it seems like it broke things. After that point, the game registers me pressing the R key for instance but fails to take the action to label the package and seems to just get stuck.
Is it intended that on day 2 it doesnt really progress despite pressing R over and over again and there is a robot appearing and disappearing on the box dancing?
I love kicking a box when work done. But I ran into a problem while playing, if I click the keys in quick succession, I won't be able to operate in the next wave.
I loved the lightning and the texturing done to the models, it made it a very unique game ! Really liked the simulation, I wonder from what company you got the inspiration
Nice game, nice graphics! I had some difficulties to understand that the letter was the touch to press. Once I understand this, I enjoyed to try doing it quickly. Unfortunately, I think I broke the game. I pressed "Q" endless time and nothing happened anymore.
Cool little game! The game broke after a bit and nothing happened when I pressed Q, but I still got the concept. Very simple gameplay-wise but it looks really good!
The game seemed too simple and monotonous. It lacked some sort of randomization. You could have implemented a varying order of key presses or different shapes of boxes instead of the dancing robot. Nevertheless, it's still a great job, and I enjoyed playing your game. I managed to reach the 5th day and earned $700 :)
Unique game, I like the mechanics and how the models look. One thing to note is that I didn't know if I was getting closer or not to my goal (if we compare it to real life though, that's kinda the point, right? haha).
The dancing robot getting in the way was hilarious. Good job!
Guys, thank you for your feedback very much!🤗 Unfortunately we messed up our pipeline and put visuals in front of core gameplay and testing so we end up here with errors and boredom. We definitely learn some leason here. We'll see to show you more interesting and working game next time)
I liked the Idea behind the game, with a bit more polish and variation this could have been really cool and fun to play. For me the game broke on day 2.
But as you said, take this as a learning experience. As long as you learn somthing a jam participation is never a failure :)
Locked up on day 2 with dancing robot, (or maybe that's the end.) Pretty polished, nice art, animations, etc. I wish there was more depth to the packaging tasks. Maybe they ask you to do different things in different orders and you have to hit the right buttons at the right time?
Incredible work on the 3d art, it really shines! The gameplay seemed a bit boring to me since more than clicking the correct letters there is no other difficulty, perhaps if you had to do a sequence in a certain period of time it would have more emotion ¿? Great job! Congratulations! xD
The visuals of the game are interesting but has others have said the gameplay is pretty boring. The dancing robot is more annoying than fun to deal with. Overall the execution is strong and as you build up more experience you'll find ways to make even small ideas like this fun to play it just takes time and experience. Keep at it!
``` • The gameplay didn't feel very interactive, like there was no way for me to do things better or worse. I would have liked to be able to press the buttons as fast as I can to see how many boxes I can finish in a day instead of the rate being limited by the speed of the animations. • The game broke and I became unable to put stickers on the boxes with the R key so I couldn't finish any more boxes. • The game strait up breaking while a random breakdancing robot appears on my box for me to kick off definitely added to the humor. ```
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I wonder what all of those stickers are really for. 🤔
But I ran into a problem while playing, if I click the keys in quick succession, I won't be able to operate in the next wave.
Really liked the simulation, I wonder from what company you got the inspiration
The dancing robot getting in the way was hilarious. Good job!
Unfortunately we messed up our pipeline and put visuals in front of core gameplay and testing so we end up here with errors and boredom. We definitely learn some leason here. We'll see to show you more interesting and working game next time)
@conradoclark @artemy-zen @brineleaves @julieb @blueanoli @jakelazaroff @raoph @didi-liu @zminer @alexsandro @retrific @frabjous-studios @realwangziyang @support
But as you said, take this as a learning experience. As long as you learn somthing a jam participation is never a failure :)
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• The gameplay didn't feel very interactive, like there was no way for me to do things better or worse. I would have liked to be able to press the buttons as fast as I can to see how many boxes I can finish in a day instead of the rate being limited by the speed of the animations.
• The game broke and I became unable to put stickers on the boxes with the R key so I couldn't finish any more boxes.
• The game strait up breaking while a random breakdancing robot appears on my box for me to kick off definitely added to the humor.
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