Astro Chano's Delivery
Astro Chano's delivery is a game about delivering packages in the space at hyper velocity!
After busting your one chance to become a pop star, your back up plan kicks in, being a delivery boy! Deliver packages in due time and try not to break them, also watch out for your limbs!
CREDITS
PROGRAMMING:
Fermin Gimpel,
Mateo Fabbri,
Iker Noya,
Ramiro Guzman,
Tobias Godoy,
Pablo Goldman,
Sebastian Venialgo,
Ezequiel Prieto
ART:
Ezequiel Muñoz - 3D,
Ian Le Bot - 2D,
Lautaro Lajmanovich - 2D,
Kai Monroy - 2D,
Sofia Albano - 3D,
Malena Galli - 2D,
Rocio Gimenez - 2D,
Fiorella Gaston - 3D,
Santino Carbonari - 3D,
Ramiro Saravia - 3D,
Agostina Rodriguez Larrivey - 3D,
Marcos Bruno Crespo - 3D,
Josefina De Salvo - 3D,
Juan Brutti - 3D,
Francisca Traini - 3D,
Martina Bonfiglio - 2D,
GAME DESIGN:
Fran Imperioso,
Francisco Minaverry
This Game was made by Image Campus students
https://www.imagecampus.edu.ar
After busting your one chance to become a pop star, your back up plan kicks in, being a delivery boy! Deliver packages in due time and try not to break them, also watch out for your limbs!
CREDITS
PROGRAMMING:
Fermin Gimpel,
Mateo Fabbri,
Iker Noya,
Ramiro Guzman,
Tobias Godoy,
Pablo Goldman,
Sebastian Venialgo,
Ezequiel Prieto
ART:
Ezequiel Muñoz - 3D,
Ian Le Bot - 2D,
Lautaro Lajmanovich - 2D,
Kai Monroy - 2D,
Sofia Albano - 3D,
Malena Galli - 2D,
Rocio Gimenez - 2D,
Fiorella Gaston - 3D,
Santino Carbonari - 3D,
Ramiro Saravia - 3D,
Agostina Rodriguez Larrivey - 3D,
Marcos Bruno Crespo - 3D,
Josefina De Salvo - 3D,
Juan Brutti - 3D,
Francisca Traini - 3D,
Martina Bonfiglio - 2D,
GAME DESIGN:
Fran Imperioso,
Francisco Minaverry
This Game was made by Image Campus students
https://www.imagecampus.edu.ar


Comments20
Unfortunately, I wasn't able to get this game to run on Linux using Wine.
but i loved the idea of a space delivery!
I really liked that you included an option to invert the controls, for me they were inverted by default so I had the option to switch them back to normal. However everytime I restarted the level I had to manually switch them again.
I found the easiest way to play was to stay at the station and just shoot the packages. It took me way less than 10s on avarage to deliver a package like this, so I could basically play infinitley.
I stopped at 100 packages haha
the satallites got really annoying after a while, I think the game could have done without them.
Recorded some footage for you :)
At first i tried to play with mouse, but, on mouse, correcting for the sattelite impacts took to long (maybe I could have increased dpi?), so for my second run (starting at 3:40) I switch to controller and again manage to build up quite some time :)
I think the idea was solid though!