Great job! One small suggestion: it would be helpful if the proximity indicator turned green a bit further away from the goal planet, so that players have more time to flip the ship around and decelerate.
At first I thought this was impossibly difficult, but once I got the hang of the controls it turned out to be manageable and quite fun. The main challenge was getting between the planets fast enough to not smash straight into them. Good job!
It's a bit weird that the ship got closer to the edge the faster you went. I think it was already pretty hard to doge out of a planets way with the speed. It felt nice to go fast, but very punishing.
I really enjoyed the game play and the idea behind it. It was very challenging though. The first planet is close, but then the other ones are quite fare, so you spend lots of time traveling but not too much time practicing. Also, it would have been nice to give an indication of the distance to travel to the next planet. Currently, only the direction is shown. Other than than, it's a nice concept
Cool game! I like the art style, especially background while traveling on high speed. I would really prefer to have Up arrow key as a boost instead of a spacebar, easier to control fast/slow travel with each hand. Also it would be nice to have more obstacles around, so player cannot just blast at full speed all the time between planets, but that would probably require some warning system or mini map/radar, which takes time to implement :) Good job with the game!
Comments9
It felt nice to go fast, but very punishing.
It was very challenging though. The first planet is close, but then the other ones are quite fare, so you spend lots of time traveling but not too much time practicing.
Also, it would have been nice to give an indication of the distance to travel to the next planet. Currently, only the direction is shown.
Other than than, it's a nice concept