Atomdriver

co-authored: @mrpergerson
Overall★★★★★★★★★★3.37
Fun★★★★★★★★★★2.87
Innovation★★★★★★★★★★2.71
Theme★★★★★★★★★★4.11
Graphics★★★★★★★★★★4.63

An AtomPunk delivery service game.

How fast can you take your package from the warehouse to the final destination? Put your speedrun mechanics to the test!

This game was made with Raylib using C ( No game engine! :D )

Credits:

Programming: Cole Pergerson, Rafael Padilla Perez | Art: Nathan Le!!

Images

Tools: raylib

Comments19

wokeraccoon
wokeraccoon2 May 2023, 06:13
Cute, simple game. Althrough, loading each level ends up crashing the browser tab...
riley9
riley92 May 2023, 17:48
i love the pixel art! it looks so clean and sharp =D finding the final destination is suprisingly difficult at times, which i liked!
Quinnster2 May 2023, 22:34
The art is amazing! The delivery location didn't have a lot of contrast with the rest of the map however, leading to it being quite hard to find where to go (maybe that was intentional?). Anyways great job!
Spacespytv
Spacespytv2 May 2023, 22:37
Levels took ages to load, art was nice, gameplay felt basic though, would make a fun speedrun though aha!
Tyler M
Tyler M2 May 2023, 22:38
Maybe I'm just airheaded, but I'm having a hard time understanding how to do anything other than moving around the map. I really like the art though!
PartySquadMember
PartySquadMember2 May 2023, 22:41
The art and animation of the delivery vehicle is great! Simple fun game that is polished to the look. Great game!
Jeff Harper2 May 2023, 22:43
I liked it! I thought the art was good, if a little busy and the loading scenes was pretty long, but I imagine that is because the levels were being randomly generated, which is a big try for a game jam so kuddos on that. Overall, a good game jam. Congrats.
PatateNouille
PatateNouille2 May 2023, 22:44
Took me a couple levels to understand the target was a special building, I was just randomly bumping into everything until it randomly worked.

The levels probably would've benefited from being hand made (at least I assume they are generated), as they feel a bit repetitive once you know how to find the target.

Got 18s as my best score !
Lenan
Lenan2 May 2023, 22:50
Interesting game with some cool graphics. Though resolution made it a little too hard to see the objective because everything is too similar
Eric Nguyen2 May 2023, 22:54
It was a little difficult to spot the destination, but it was still pretty fun.

How did you create those models? they look amazing!
resacaGames
resacaGames2 May 2023, 22:54
Took me a second to figure out what was going on but after that the game was fun and simple. Pixel art was BEAUTIFUL!!
Only problem were the loading times which I think got bigger every time? I dunno, something was not right with does loading times, ain't no way some silly pixels gonna take 2 minutes to load smh 🤔
KhaoKG
KhaoKG2 May 2023, 23:00
I wish the destination had a little flag waving on it or something I was very confused at the start! It's simple and refreshing though once I figured it out.
JimmyMcGinger
JimmyMcGinger3 May 2023, 13:19
Took me a while to figure out where I was supposed to go but once I did, I enjoyed it. Enjoyed the snappy movement and the graphics a lot!
paulhocker
paulhocker3 May 2023, 22:48
graphics were great and i loved the puzzle aspect to the game. could really somewhere with this one. thanks for making it.
thefatgalaboo5 May 2023, 00:50
Takes a while to load levels, but looks great and is fun! Levels can be a bit easy, too, but I enjoyed this game
Shane Gadsby
Shane Gadsby9 May 2023, 13:29
Great aesthetics, and super intuitive control scheme!
I'd like to echo a little of what's been said above: The goal building would have been better with a more obvious look, something that made it seem special, and not blend in so much.
Once I knew what to look for it wasn't so bad though.
Awesome work!
Maskrosen9 May 2023, 15:36
Fun and easy to understand game. It looks really beautiful as well. We also used Raylib for our submission, fun to find some fellow Raylib users :)
jackboz9 May 2023, 16:05
Not so easy to detect the final destination but I figured it out. Very impressive implementation of rendering pipeline from scratch. Isometric graphics looks great! I liked the effect of floating cabin.
Found a bug?
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