Big Fruit

Overall★★★★★★★★★★3.19
Fun★★★★★★★★★★2.56
Innovation★★★★★★★★★★2.38
Theme★★★★★★★★★★3.14
Graphics★★★★★★★★★★3.75
Audio★★★★★★★★★★2.69
Humor★★★★★★★★★★2.93
Mood★★★★★★★★★★3.50
saying something! :v game for ld 53. my first on rpg maker and second overall
:0
use arrow keys, space and escape (and shift to run.. but why would you? :o)
Tools: RPG Maker

Comments14

Arcane-Meatsuit
Arcane-Meatsuitauthor2 May 2023, 01:07
oh no i'm so tired, but i learned rpg maker a bit. and this is my first ld! and the second tiny project! super raw and crunchy but i'm proud of myself honestly :> if you can help me with my english a bit it would be nice! i make a ton of mistakes probably :']
Arcane-Meatsuit
Arcane-Meatsuitauthor2 May 2023, 02:19
and now i'm having problem with a web version :'c should have learned godot >:C
JoshuaBounds2 May 2023, 19:15
Great job! The art is wonderful, very whimsical.
Smoky015 May 2023, 04:11
Good and interesting idea. Nice))
Vilius5 May 2023, 05:13
Lovely mood aesthetic!
It gives me a somewhat mysterious but lonely feeling. The "fruit" is an interesting concept to what could be a great story.

Good job!
BalimaarTheBassFish
BalimaarTheBassFish5 May 2023, 05:17
I like the art and the music but had no real idea what I was supposed to be doing.
FruitFlinger5 May 2023, 06:24
Not sure about the delivery theme?
The tile colors and brightness don't make it obvious where you can and can't walk.
I got the shell but don't know what to do with it.
Merrow5 May 2023, 06:26
I like the graphics and music alot, the idea fits the goal well, good job
Arcane-Meatsuit
Arcane-Meatsuitauthor5 May 2023, 07:36
@fruitflinger well you should deliver big fruit to the circle :o you can carry something around with the shell. something liquidy? maybe even sweet :0 cool name by the way :D
droo shayne
droo shayne7 May 2023, 01:12
I was not sure what to expect with this game from interaction to interaction, but I like how cursed this game is lol. The art for each creature and the "fruit" at the end was very nice! I would have liked to have seen more if it- it's a great art style. Some critique is that it was difficult to tell at times what tiles were walkable or not, so maybe try choosing more distinct tiles for this purpose. Also any other indicators as to what needs to be done in turns of narrative would be helpful. And consider removing anything that isn't used- such as pretty much all of the inventory (I'm sure this must be possible through rpg maker). This confuses the player into thinking there are more items such as armor that never appears in the game. Overall, nice game.
LDJam user 1202137 May 2023, 09:56
that was weird....in a good way though. Love the art style. Was pretty hard to tell sometimes what was walkable and what wasn't, and where items were I could interact with (lots of stuff looked interactable but wasnt). I did manage to get to the end but there were a few paths I didn't realize I could walk on so it stumped me for a while until I acccidently walked over one while going around what I thought was a pit/water/etc.
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