Unique perspective and control! I feel that this kind of experience is a bit like the ape Mount Taishan swinging a cane through the forest, but can control the direction after flying out. The art style is very cool.
Thanks everyone for feedback @realwangziyang really appreciate the suggestion . Currently Working on adding more levels and optimizing some gameplay elements
Really unique gameplay idea, although the physics felt a little weird. It probably would have felt better if there wasn't so much drag or acceleration slowing the player down.
Visuals were okay. I had trouble with the controls, sometimes it didn't want to release no matter how many times I clicked the mouse, other times the obstacles would spawn directly in front of me so no matter what I did, as soon as I released I would instantly lose. The level did seem a little short as some others mentioned. Not exactly sure what I was even delivering since the description just tells me how to run the game.
Pretty easy to understand, but it felt a little janky with abrupt movement and teleporting. I like where you're going with the swinging from rope to rope, but I don't think it quite works in this scenario. I found myself feeling like it wasn't really an interesting mechanic, but more getting in the way of me just flying because it would completely stop my movement and then force me to wait for a bit before I can move forward.
The rope swinging mechanic is usually made interesting because you have to time the swing properly or you fail. Here, there didn't really seem to be any consequence (or at least I didn't notice any), you just click when its moving forward.
Going with the space theme, one idea might be using planets and gravity as the metaphorical 'rope', and you 'swing' from planet-to-planet, leaving the orbit of one planet, and entering (or crashing, or missing) the orbit of another planet. The challenge being you cannot adjust your aim, but have to time the 'swing'. And maybe on harder levels you could introduce asteroids and other space junk like you've done here.
Thanks for making this! I did find the tutorial helpful at bare minimum but having the boxes generate the moment the hooks start swinging again was a little jarring. This is definitely on theme though I wish that I could have had more effect from gravity as though I were swinging from hook to hook.
Thanks again for sharing and being a part of the jam!
Comments25
edit:its now public
Thanks for playing
Thanks for playing and feedback.
@realwangziyang really appreciate the suggestion . Currently
Working on adding more levels and optimizing some gameplay elements
Really unique gameplay idea, although the physics felt a little weird. It probably would have felt better if there wasn't so much drag or acceleration slowing the player down.
and for the feedback
The rope swinging mechanic is usually made interesting because you have to time the swing properly or you fail. Here, there didn't really seem to be any consequence (or at least I didn't notice any), you just click when its moving forward.
Going with the space theme, one idea might be using planets and gravity as the metaphorical 'rope', and you 'swing' from planet-to-planet, leaving the orbit of one planet, and entering (or crashing, or missing) the orbit of another planet. The challenge being you cannot adjust your aim, but have to time the 'swing'. And maybe on harder levels you could introduce asteroids and other space junk like you've done here.
Will incorporate the best in
Upcoming versions
Thanks again for sharing and being a part of the jam!