
Crabload of Shells
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
It's another day on the beach for "Shelly" the crab!
Help deliver shells of a proper color while avoiding all the others.
Beware of the lethal seagull attacks! :bird::dizzy_face:
__WSAD__ to move, __Space__ to burrow and avoid seagulls, __Enter__ to pause the game.
Post-Jam version has these updates, many of which were suggested by the lovely people in the comments:
- __online leaderboard!__
- "grace period" for the Player to react and use the "burrow" ability @balimaarthebassfish @lucas-taniolo @loo27
- shells now spawn with an anti-overlap algorithm @dafluffypotato
- shell spawn animation to prevent accidental pickups @loo27
- score display
- bonus/penalty time display
- ambient sounds
- crossfade between music tracks
- pause key is changed from __Escape__ to __Enter__ @ausstein
- you can start the game by hitting __Enter__ on the greeting screen
- added an arrow that indicates when and where to deliver the shells @ryan-wine @dafluffypotato
- removed the timer from the __Burrow__ ability, Player can stay in the ground as long as they wish @badcop
- collider on despawning shells is deactivated to prevent accidental pickups @ryan-wine
- "hardmode" with 3 Seagulls was removed - now an additional Seagull spawns every 500 points @ausstein
- the UI now has a Seagull counter that indicates the number of active Seagulls
This list will get updates as they come.
Help deliver shells of a proper color while avoiding all the others.
Beware of the lethal seagull attacks! :bird::dizzy_face:
__WSAD__ to move, __Space__ to burrow and avoid seagulls, __Enter__ to pause the game.
Post-Jam updates section! :star2:
With the help of a cript by wonderful @badcop, I've made a separation between the original _Jam version_ of the game and an updated _Post-Jam version_ on the game's itch.io page.Post-Jam version has these updates, many of which were suggested by the lovely people in the comments:
V 1.2
>12.05.2023- __online leaderboard!__
- "grace period" for the Player to react and use the "burrow" ability @balimaarthebassfish @lucas-taniolo @loo27
- shells now spawn with an anti-overlap algorithm @dafluffypotato
- shell spawn animation to prevent accidental pickups @loo27
- score display
- bonus/penalty time display
- ambient sounds
- crossfade between music tracks
V 1.1
>06.05.2023- pause key is changed from __Escape__ to __Enter__ @ausstein
- you can start the game by hitting __Enter__ on the greeting screen
- added an arrow that indicates when and where to deliver the shells @ryan-wine @dafluffypotato
- removed the timer from the __Burrow__ ability, Player can stay in the ground as long as they wish @badcop
- collider on despawning shells is deactivated to prevent accidental pickups @ryan-wine
- "hardmode" with 3 Seagulls was removed - now an additional Seagull spawns every 500 points @ausstein
- the UI now has a Seagull counter that indicates the number of active Seagulls
This list will get updates as they come.