Crabload of Shells

Crabload of Shells

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.72
fun: 3.84
innovation: 3.24
theme: 3.89
graphics: 4.21
audio: 3.62
humor: 3.22
mood: 3.74
It's another day on the beach for "Shelly" the crab!

Help deliver shells of a proper color while avoiding all the others.
Beware of the lethal seagull attacks! :bird::dizzy_face:

__WSAD__ to move, __Space__ to burrow and avoid seagulls, __Enter__ to pause the game.

Post-Jam updates section! :star2:

With the help of a cript by wonderful @badcop, I've made a separation between the original _Jam version_ of the game and an updated _Post-Jam version_ on the game's itch.io page.

Post-Jam version has these updates, many of which were suggested by the lovely people in the comments:

V 1.2

>12.05.2023
- __online leaderboard!__
- "grace period" for the Player to react and use the "burrow" ability @balimaarthebassfish @lucas-taniolo @loo27
- shells now spawn with an anti-overlap algorithm @dafluffypotato
- shell spawn animation to prevent accidental pickups @loo27
- score display
- bonus/penalty time display
- ambient sounds
- crossfade between music tracks

V 1.1

>06.05.2023
- pause key is changed from __Escape__ to __Enter__ @ausstein
- you can start the game by hitting __Enter__ on the greeting screen
- added an arrow that indicates when and where to deliver the shells @ryan-wine @dafluffypotato
- removed the timer from the __Burrow__ ability, Player can stay in the ground as long as they wish @badcop
- collider on despawning shells is deactivated to prevent accidental pickups @ryan-wine
- "hardmode" with 3 Seagulls was removed - now an additional Seagull spawns every 500 points @ausstein
- the UI now has a Seagull counter that indicates the number of active Seagulls

This list will get updates as they come.
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