CUBE RUNNER
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Post Jam Update 5/6/23:
-Press H To toggle between jam version and post jam version. All of the below changes require Post Jam Version to be toggled on
-Each version tracks deliveries separately so you can keep toggling between the versions
-Increased difficulty
-There's always 3 delivery positions available
-5 minutes to complete as many deliveries as possible
-Additional indicator for delivery position. Indicator points towards closest delivery
-Boost increases trail size + color
-Mouse sensitivity settings: +/- keys
-Updated self stabilization. More consistent/predictable
-Delivery positions have a wireframe cube, instead of solid color
-Delivery size increased 8 -> 20
-Deliveries generally spawn closer
-Timer includes how many deliveries you have completed
-Beacons are wider (and deeper, but I meant to make them taller xD)
Post Jam Update 5/6/23:
-Press H To toggle between jam version and post jam version. All of the below changes require Post Jam Version to be toggled on
-Each version tracks deliveries separately so you can keep toggling between the versions
-Increased difficulty
-There's always 3 delivery positions available
-5 minutes to complete as many deliveries as possible
-Additional indicator for delivery position. Indicator points towards closest delivery
-Boost increases trail size + color
-Mouse sensitivity settings: +/- keys
-Updated self stabilization. More consistent/predictable
-Delivery positions have a wireframe cube, instead of solid color
-Delivery size increased 8 -> 20
-Deliveries generally spawn closer
-Timer includes how many deliveries you have completed
-Beacons are wider (and deeper, but I meant to make them taller xD)



Comments34
bug.png
Other than that small bug, I played until 20 deliveries, so chill and addicting
The controls are a bit odd in the beginning (the mouse sensitivity is almost too high in my opinion, maybe you could add some sort of settings to change it) but I quickly got used to them I'm a cube dude :sunglasses:
The biggest thing for me was it was tough control wise and I wasn't really sure when I was using the boost so maybe adding some effects to see when I was boosting.
Otherwise great concept and beautiful game :D
My only complaint that brought me out of the experience was that the camera controls were very sensitive with my mouse settings - The camera would do a 180 if I moved the mouse more than a centimeter. A sensitivity slider would have been a great addition to help support a wide variety of mouse settings
Overall though, really stellar entry :)
Loved the mechanics. It is begging for a dirfting multiplayer mod if you ask me. Love the vibe and the looks.
Cars were a little floaty tho, even for flying cars.
Edit: vod
https://www.twitch.tv/videos/1809195655?t=01h45m43s
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I didn't really find the gameplay to be all that interesting though, and the controls were quite difficult to get used to. Perhaps to make it easier to fly: you could limit the maximum up/down pitch of the car, or maybe make it so that W is accelerate and Ctrl/Space to descend/ascend. I would've loved to race as a hovercar along the tracks that you've placed across the map.
Absolutely fantastic game! Had a blast playing through this! Lots of funny little details hidden throughout it that made it very enjoyable to play! Great job!
So I couldn't really get far into the game but the mood and graphics were rad as heck!
I'll look into it when I get home though, thanks for heads up and for playing