Cyndermine Mail Delivery Service

Cyndermine Mail Delivery Service

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.06
fun: 2.73
innovation: 2.88
theme: 3.04
graphics: 2.62
audio: 3.62
mood: 3.06
(Download for Windows and HTML Builds on Itch.io via the link at the bottom)

Introduction


This is a small rhythm game, only about my 2nd or 3rd 'core-gameplay-complete' game, made for Ludum Dare 53: Delivery, using Unity, Logic Pro X, Paint.NET and Visual Studios, in 48 hours.

It features 9 levels split across 5 unique tracks, as well as a custom beatmap recorder for you to record, share and play your very own beatmaps* :)

It's really not much, but I hope you enjoy :)

*​Custom beatmaps feature only works on Windows Exectuable / Downloaded Version. They do not work in the HTML / WebGL Builds!

Instructions


Just press the keys on screen as they pass through the van, ssiiiiimples. (The vertical white line through the van is the mark you're aiming for)

(Keys used are A, E, F, SPACE, 9, 8, 7, 6, 5 and ENTER)

​​If you are having issues with the notes being out-of-sync with the music, this could be due to slight performance differences between our PCs. Feel free to adjust of offset in the settings as required. A higher offset results in the note-blocks appearing later. Typically 0.15 - 0.25 is good. :)

I know there's many more games to review, so "Jam" options have been included to allow you to experience the full game in less time (instant unlock all levels, give points to unlock vans etc.). You must still complete level 4-2 if you want to unlock 5-1.

A score of 50% or more will be counted as a pass and provide unlocks (e.g. a score of 58% on 4-2 would unlock 5-1).

I know there is no count-in for the "Walk in the Park" track/levels - I don't have time in the 48 hours to correct it >.< but dw, 50% is a pretty achievable score, so missing that first note certainly shouldn't stop you unlocking anything etc.)

Custom Beatmaps


Note: Custom Beatmaps only work on the Windows Executable / Downloaded version. They do not work in the HTML / WebGL Builds!

​Disclaimer: While a few of the official In-Jam levels were created with this tool (before being tweaked), and while I look forward to making more beatmaps with this tool, I'll will not be doing so until after the Jam rating etc. is all done and dusted. But I encourage you to make and share your own in the comments!
Recording a beatmap

You can record and upload a custom beat map by clicking this option on the Main Menu. In the Recording UI you will see a number of buttons:

Record Button: Start and stop the recording
RESET: Delete all and start over
<< and >>: Seek forward/backward in track 5 seconds
Track Select: Select the backing track.

To record a beatmap, simply press any of the accepted keys listed in the "Instructions" section above and it will be added. (Note that the recording must be rolling / track playing for notes to be accepted). You will see the respective note spawn to show you it has been accepted.

Note there is no way to delete or edit beats at this time.

When finished, stop the recording, and hit "Publish". After a brief pause (up to 15 seconds) while the level uploads. When it is ready, the text box above the "Load Level" button will present a 3-digit number (e.g. 013, 195, etc.): this is your level code for you to play or share!

Playing a custom beatmap


You can play a custom beatmap you (or anyone) has made, simply by heading to the Custom Levels and Beatmap Record from the Main Menu, entering the three-digit number (e.g. 013, 195, etc.) into the text box, and pressing the "Load Level" button. After a brief pause (up to 15 seconds), the level will load and begin.

Ludum Dare Submittables


Source Code on GitHub: (see links) (Only contains code, assets., etc. Exact User Preferences/etc. not included here)
Source Code in GDrive: (see links) (Includes everything, including User Preferences etc.)
Soundtrack: (see links)

Credits


Made by Oliver "Simmo" Simpson in 48 hours for Ludum Dare 53

Technologies


Logic Pro X
Paint.NET
Unity Engine, including Text Mesh Pro
Visual Studio 2022

Thank to my Twitch Viewers for their emotional support


AmPerl
AtlantikTheWox
Blobfishthe_1st
Blu_Biscuit
Clowm_FimderUWU
DevRichGG
ElshamOfficial
RareWhiteWolf26

Dedicated to Mai


Thank you for playing.


Note: Originally the "Windows Download" was actually just the WebGL build again... oops! I've uploaded the correct version now. It's unchanged since the Compo deadline, but feel free to review based on only the WebGL build ofc.
Found a bug?
Tell us on Discord