Deadly Delivery Dash

Deadly Delivery Dash

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.88
fun: 3.24
innovation: 3.42
theme: 3.17
graphics: 2.26
audio: 2.24
humor: 2.50
mood: 2.08
Important: You need to play in fullscreen mode because the top of the UI is cut off for some reason.

A game I made for this game jam. I am not an expert at making video games, but I am quite happy with how this entire turned out. The game is about a delivery company employee trying to deliver packages to customers while also trying to avoid getting shot by employees from a rival company. I personally am incredibly happy with the gameplay, a fast-paced bullet hell type thing not very hard to learn, but hard to master. My personal best score is 127000, if you can beat it make sure to tell me. I am not an artist in any way, so the sprites are really bad, and there are basically no animations.
Neither am I a music composer, so there is no music, just some basic sound effects made with sfxr (http://www.drpetter.se/project_sfxr.html) If there are any bugs, be sure to tell me, I'll do my best to fix them.

I updated the game based on feedback I was given, here are the changes:

Bug fix: Enemies can no longer spawn directly on top of the player, I honestly don't know how I didn't notice this was an issue while testing.

Balance changes: Enemy fire rate has been halved, enemy bullets have been made visually bigger (the hitbox stayed the same), enemy to customer spawn chance ratio decreased from 15:5 to 14:6

My new personal best after these changes is 164000
Found a bug?
Tell us on Discord