
Death, Signed and Sealed
Press Spacebar in the difficulty screen to start the game.
My friends are too tired to make a Ludum account.
It's 12:24 AM as of writing. This was tough, but we managed to do it.
Our first game. It's (very) clunky, and small, but it's ours, and we love it for that.
My friends are too tired to make a Ludum account.
It's 12:24 AM as of writing. This was tough, but we managed to do it.
Our first game. It's (very) clunky, and small, but it's ours, and we love it for that.
Comments1

- Easy difficulty has too many enemies while the player feels too slow, I could barely move with all the retaliation ghosts pushing me in every direction.
- The attack feels too slow for the pace of the game. If you want it to be slow but still feel responsive, you can implement a "hold and release" mechanic.
- I know there is no much time to implement it, but practically any tutorial is better than a wall of text, even better if it is playable. Reading 3 pages of text before you even get into the game makes it REALLY difficult to grasp.
- Place more trees in the invisible walls, they look traversable.
All of this being said, I hope you had a really good time working on the jam. It is a tiresome and ruthless experience, even more the first time, but it very rewarding. Making games is the only way to improve and I hope to see you around next time.