
Deliver Before Dark
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Rotate the tiles to make a path from the stores to the houses and survive as many levels as possible while playing for an optimal store.
This game is so cool and fun and you should play it.
I kind of quit caring after the first day, so here is the todo of what I want to do to finish it, and who knows, maybe one day I will. (There ought to be more "unfinished business" hackathons/game jams)
[ ] Spruce up main menu background - maybe scrolling across random tile generations or something neat like that
[ ] Spruce up ingame sky
[ ] Add a way to quit from ingame
[ ] Implement a store with some bonuses to spend points on for "replayability"
[ ] Figure out what bonuses should be sold in store (player speed, ???)
[ ] Maybe implement some other delivery guys idc and maybe some more store sprites idk
[ ] Maybe implement a goofy animated walk for delivery guys
[ ] Add some sound effects for certain ingame things?
[ ] Add collectable bonuses on certain tiles?
[ ] Make the game fully restart between levels?
[ ] Add an instructions page
[ ] Queue deliverer deployment with an offset so they aren't stacked on each other so badly
This game is so cool and fun and you should play it.
I kind of quit caring after the first day, so here is the todo of what I want to do to finish it, and who knows, maybe one day I will. (There ought to be more "unfinished business" hackathons/game jams)
[ ] Spruce up main menu background - maybe scrolling across random tile generations or something neat like that
[ ] Spruce up ingame sky
[ ] Add a way to quit from ingame
[ ] Implement a store with some bonuses to spend points on for "replayability"
[ ] Figure out what bonuses should be sold in store (player speed, ???)
[ ] Maybe implement some other delivery guys idc and maybe some more store sprites idk
[ ] Maybe implement a goofy animated walk for delivery guys
[ ] Add some sound effects for certain ingame things?
[ ] Add collectable bonuses on certain tiles?
[ ] Make the game fully restart between levels?
[ ] Add an instructions page
[ ] Queue deliverer deployment with an offset so they aren't stacked on each other so badly