Deliver Me From Evil

Overall★★★★★★★★★★3.62
Fun★★★★★★★★★★3.62
Innovation★★★★★★★★★★2.70
Theme★★★★★★★★★★3.85
Graphics★★★★★★★★★★3.40
Audio★★★★★★★★★★3.24
Humor★★★★★★★★★★3.35
Mood★★★★★★★★★★3.42
NOTE: See HTML5 (Webgl) version under "Links" below to play game in browser

Your name is James and you are a *very* dedicated pizza delivery guy. Despite a rampant zombie apocalypse you have decided to continue delivering pizza's to the few starving that have not yet turned. Due to the lack of available food and lurking dangers, the pizza delivery trade has become a high-risk endevour, albeit increasingly profitable. You have to deliver the pizzas at any cost or forfeit your life!

Unfortunately, finding the correct delivery location is difficult, so you have to either rely on going door-to-door until you eventually find the correct place or you will have to find another way of getting the location right... Try to survive as long as you can. Good luck!

Supported platforms:
- Windows
- Linux
- WebGL (if you can't play or it is lagging a lot, try a different browser. Chrome seems to work best)

The Windows/Linux versions have better performance than WebGL, so those versions are recommended for the best experience possible.

Controls:

Move: WASD

Aim: Move mouse

Shoot: Left mouse button

Select weapon: Numbers (1-3)

Use item: R and F

Knock on door: E

Pause game and display volume options: P or Escape or Pause key

Misc

The game saves automatically. On the main menu there is a small button that you can use to reset all the progress if you wish to start over again.

Every stage is also randomly generated based on a number of parameters and each stage gets progressively more difficult.

Post-deadline fixes

Refer to Github releases to get full overview over bugs that were fixed after deadline (every version >= 1.0.5 were released after deadline).

Comments21

caoslourenco1 May 2023, 21:23
Hey there, I just played Deliver Me From Evil and I have to say, I'm totally diggin' the design! The gameplay is challenging, but totally worth it to get those pizzas delivered. Keep up the great work🖖🖖
nrankin13
nrankin131 May 2023, 22:12
I generally like the layout and the color scheme. The GPS is a nice pickup. The spawn rate for zombies could maybe stand to be slightly slower depending on the players' weapons.

Good job!
Anticdust2 May 2023, 17:52
really cool game. great based around the theme of the jam. good job!!! :)
Attala
Attala2 May 2023, 17:53
Nice gameplay, graphics style and sound effects. I panicked when I got the "Nobody responds" message :) Good submission.
CodeForJoyCaro
CodeForJoyCaro2 May 2023, 17:54
Really fun little shooter. I also liked the game art.
Jona Scheidig
Jona Scheidig2 May 2023, 17:55
I think the idea of a pizza delivery guy in a post apocalyptic world is just hilarious. Well done ^^
manmantas2 May 2023, 18:01
A really fun experience, love the physics interactions a few times after I killed a zombie the one behind used him as a shield and the way the grenade just bonks them in the face is really funny. The graphics are a bit lacking, Unitys default shadows are a but ugly and adding stuff like fog helps. The models are nice and easy to read, great for this type of game.
H1hoho2 May 2023, 18:06
good game)
Osvaldo2 May 2023, 18:09
Nice concept delivered efficiently. The game audio music had me vibing. It was a pretty cool experience! Congratulations
Nozomu57
Nozomu572 May 2023, 18:56
This really has a feeling of a "proper game": visuals, controls, overall feeling. Player is not lost and it is easy to understand what to do.
This game lacks just a couple of things. First is "feeling of progression": you can't detect easily difficulty increase between levels: stuff like "zombies are 10% stronger" or "there are 5% more graveyards" is hard to detect visually while playing, but if faster and tankier zombies would be of other colors, and they would be introduced gradually, then player would detect the changes. Just as an example.
Also, after a certain point (after level 5 or so) the coins become almost redundant, you get enough money for uzi ammo just from the delivery itself. Maybe scale the gain from coins with level increase?

Anyways, I am just nitpicking because I wanted to have more reasons to play this game more. Good job!
LDJam user 337828
LDJam user 3378282 May 2023, 19:06
Can't go wrong delivering some 'za!.. Unless the zombies catch up. Really enjoyed it, felt fun moving around and progressing. Also, of course, mussin up the zombos was fun too. Only critique is balance but let's be honest, that's really hard to get on top of everything else in a jam. Great job overall!
Ruben Christofferauthor2 May 2023, 19:14
@nrankin13 Thanks! Yeah the spawn rate and other factors is pretty hard to get exactly right. Different players will expect different difficulty depending on their play style, and when you have random spawning around the map it can sometimes spawn too many or too few near the player.

@attala Thanks, I hope it didn't scare you too much!

@manmantas Thanks for the tips, especially the one about adding fog!

@nozomu57 I'm glad that you bring up these points, because I thought about these points as well during implementation, but unfortunately didn't have any time to do something about it. These are definitely areas that would be high on the agenda if I were to develop further updates to the game!
Ruben Christofferauthor2 May 2023, 19:19
@anguium Hehe glad to hear you enjoyed it. Yeah, balancing stats and other game mechanics is very hard, as changing just one stat can have consequences for other mechanics for instance. Ideally, you need a lot of data from many players who have played it over a period of time to really get it right (which of course is not possible in a game jam).
Wadlo3 May 2023, 00:27
A zombie apocalypse take on delivery. One thing you've got on most of the other games submitted is I understood the controls of your game within seconds. Kudos to you for that.

Some feedback: The music felt repetitive at the beginning. I liked the character and zombie movement a lot.
frozenfire92
frozenfire926 May 2023, 21:55
Overall this is a well done entry! The basic concept was pretty good and kind of funny. I found the difficulty ramp up to be too slow. At about the end of stage 5 I was having the most fun when there were a bunch of zombies and it felt like I needed to use the uzi/pepperoni/grenades. The hectic gameplay is definitely where the game shines! I noticed that diagonal input is faster, this is because you need to normalize the input vector before using it for movement, hope that helps :smile: Keep on making games!
Ruben Christofferauthor6 May 2023, 22:08
@frozenfire92 Thank you! It's interesting you mention that you think the difficulty should ramp up more quickly, because a previous comment suggested that I should slow down the spawn rate for zombies before you get the better weapons. Different players tend to favor different difficulties, so there should perhaps be some sort of difficulty selector to adjust for this (but alas no time).

Thanks for pointing out the normalization issue! Good catch :)
slimefriend
slimefriend7 May 2023, 03:05
I love the idea of a pizza man shooting zombies on the way to deliver a pizza! I think there's a lot you can do to communicate this better and set the scene: maybe your delivery car broke down, its nighttime and foggy, an indicator on where to deliver the pizza, etc.
SkuLLyY
SkuLLyY8 May 2023, 12:38
This was a fun game to play. Love the low poly models and the concept. Well implemented. Awesome!!

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