DeliverToTheDark
(*As usual*) an incomplete game about light and darkness and kart delivering throught it all.
Your task is to drag the cart through a dungeon filled with strange statues. Be careful and watch your cart, you may not find it where you left it.
If you are lucky enough to find a special weapon to fight them, you can break through with a fight, or try to avoid trouble.
F - enable portable light (requires some time to reload)
Space - jump
Shift - Run(If you don't pull a cart)
Left mouse button, WSAD - movement
Right mouse button - aim the weapon (when available)
Based on Unreal Engine.
Despite the game is completable, there are too many issues with the gameplay, so that it's more like technodemo :)
Beware spoilers! This is a full walkthrough video: https://youtu.be/iCCS1a4o8vs
Since the game doesn't provide directions for your movement, here's a little guide.
1. At the very beginning, you need to press the lever to advance further. (Don't leave the cart =))
2. In the large hall, you need to find a staff to open the door, which is highlighted by a red sphere
https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1
For Environment:
https://www.unrealengine.com/marketplace/en-US/product/fantasy-cave-environment-set
Enemy model: https://www.artstation.com/marketplace/p/vVel/free-biomechanical-mutant
Character model: https://www.artstation.com/marketplace/p/jWWYY/medieval-character-game-ready
Your task is to drag the cart through a dungeon filled with strange statues. Be careful and watch your cart, you may not find it where you left it.
If you are lucky enough to find a special weapon to fight them, you can break through with a fight, or try to avoid trouble.
Controls:
E - interaction with nearest objects (levers, weapon, cart)F - enable portable light (requires some time to reload)
Space - jump
Shift - Run(If you don't pull a cart)
Left mouse button, WSAD - movement
Right mouse button - aim the weapon (when available)
Based on Unreal Engine.
Despite the game is completable, there are too many issues with the gameplay, so that it's more like technodemo :)
Beware spoilers! This is a full walkthrough video: https://youtu.be/iCCS1a4o8vs
Since the game doesn't provide directions for your movement, here's a little guide.
1. At the very beginning, you need to press the lever to advance further. (Don't leave the cart =))
2. In the large hall, you need to find a staff to open the door, which is highlighted by a red sphere
Credits:
For Animation we use Advanced Locomotion:https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1
For Environment:
https://www.unrealengine.com/marketplace/en-US/product/fantasy-cave-environment-set
Enemy model: https://www.artstation.com/marketplace/p/vVel/free-biomechanical-mutant
Character model: https://www.artstation.com/marketplace/p/jWWYY/medieval-character-game-ready
Comments19
unima90003 May 2023, 08:20
Neat little horror game! Loved the graphics & atmosphere, tho would be cool to have more ambient sounds imo. Also wasnt sure what exactly was going on after I met big green guy and he stole my cart :O But I liked ntroduction of the enemies, was spooked a little :D and lantern mechanic
BlazerDom3 May 2023, 12:15
@unima9000 Thanks for your feedback. Unfortunately, there was not enough time for the sounds.
And in order to take away the cart, you need to find a luminous stick and hit this impudent one with it. He will hide with the cart from you. And to go further, you can’t do without a glowing stick =)
And in order to take away the cart, you need to find a luminous stick and hit this impudent one with it. He will hide with the cart from you. And to go further, you can’t do without a glowing stick =)

Space_Games3 May 2023, 18:12
I love the lighting and the mood of this game! All around pretty good.
sebbot3 May 2023, 20:33
I had some trouble with the level design, couldn't figure out where to go. Performance was poor sometimes, although that's to be expected with UE5 when it's unoptimized. Vibe/environment design is good, well done.

x164 May 2023, 01:55
I enjoyed the lonely mood the most, the absence of music did a good job in this situation. It was hard to navigate in the beginning, I'd like to have a minimap or at least some guide :)

Emty5 May 2023, 09:39
Reminds me that episode from Game of Thrones :D. Cool entry

GraphicEdit6 May 2023, 08:43
Nice submission. Had fun playing it, You did a great work
Bukaanka6 May 2023, 08:46
You managed to create a great creepy atmosphere, liked it a lot!
Since it's quite hard to understand what to do or where to go without watching a playthrough video some guidance would be nice, like having an objective or a direction arrow pointing where should I deliver the corpse
Since it's quite hard to understand what to do or where to go without watching a playthrough video some guidance would be nice, like having an objective or a direction arrow pointing where should I deliver the corpse
BlazerDom6 May 2023, 10:54
@graphicedit @x16 @space-games @emty Thanks everyone for the feedback!
Unfortunately, we didn't have time to put it all into the game. I would redo most of the level to make it clear which direction to go. At this stage, an elementary arrow will not be a bad solution. But at the time of the competition, judging by the rules, it is not recommended to make changes.
I will write a small guide so that it would be clear in which direction to move.
Unfortunately, we didn't have time to put it all into the game. I would redo most of the level to make it clear which direction to go. At this stage, an elementary arrow will not be a bad solution. But at the time of the competition, judging by the rules, it is not recommended to make changes.
I will write a small guide so that it would be clear in which direction to move.
Astramorae6 May 2023, 13:51
Lantern mechanic and the main idea are cool. For me, level design could be better and more interesting, it's the weakest part of the game. Games with total dark are really hard to balance and they always have troubles with player's navigation. I'd try to add some torches or lighting mushrooms and other small beacons so player could understand where to go. Now I don't even know what is my goal. So, yeah, navigation D:
asfdfdfd6 May 2023, 15:57
My 300k PEKA blowed up right after launch, e-he-he.
BlazerDom6 May 2023, 17:59
@astramorae Thanks for the feedback! Yes, the level design should be better, not much time has been allocated to it. Some things took much longer than planned. But we have definitely gained experience.

ardorugus9 May 2023, 04:51
Creepy. This is one dark delivery. But someone has to.

SmDaniels10 May 2023, 06:34
Nice work. To make it more creepy i think you can add. To make it even scarier, you could add surround sound of footsteps and some dark ambient. Good job!

Danyclockworker10 May 2023, 18:18
Nice mood

GordienkoGames12 May 2023, 07:59
so dark
Michelle_go15 May 2023, 17:52
nice screen shoot, witch is really attractive

I couldn't really find where to go to from the first room, I ran around the edges of the map and didn't find any door, so I stopped there.