Delivery Shift
Delivery Shift
Help your vehicle to reach the target.
PLAY Delivery Shift ON ITCH
The goal of this game is to get to the goal with the least amounts of "shifts".
- Shift tiles with the arrow keys or by cliking on the arrows
- stone tiles block the column / row it is on
*Made with Unity in 48h for Ludum Dare 53 Theme: "Delivery"*
*Track made with FLStudio*
*Pixelart made with Aseprite*
*by SaiKai*



Comments16
@uppitydonkey57 yeah, the whole field shifting to get what you want is quite difficult to visualize.. would definitely change this in retrospective
@terryg same, sadly time was running out fast on the last day.. so i just threw something together quick :smile:
My understanding of the rules:
- I will only ever be able to move the tiles in blue (and I could not shift a free tile into a red positions, so the puzzle should always be solvable)
- I have to start and end at the orange arrows
- I cannot rotate anything
- I cannot move the "blocks"
- The truck cannot move over the "blocks"
- The truck must stay within the 4x4 grid
With this understanding, I don't see how I could beat the level, as there is no way around the block to the immediate right... But assuming the truck could travel over the "block" I could get closer, but I think I am then 2 tiles short of the goal...
I really liked this game though. The puzzles, visuals, and audio were all very well done.
Also loved the art style
As for the game itself, it's a pretty neat concept. The blocks add a lot to the thought process of positioning tiles. The isometric view is a bit awkward though since the arrow keys are mapped at a 45-degree angle. You could map the arrows 90-degrees counter-clockwise and it would make just as much sense.
Nice work overall, but there are few worse sins than making a puzzle game with an unsolvable puzzle. So I would appreciate confirmation that that level has a solution.