Controls: Walk: WASD Jump: Space Look Arround: Mouse Attack: Left Mouse Button
When being the roboter go, where the blue all was
In this little game, you play as an dude having to deliver something. Your best buddie Joey is with you. In this Game you'll have the opertunity to jump arround and have fun
You can play as a "giant" roboter
How is the theme fitted?
The Story is pritty clear. You diliver something
Spoliers:
After you are in the robot, go where the blue wall was. Then you get to the second part of the map
If you can' find the screws:
one is where you start
one in on top this plant in the middle of the lake
when climbing the plant in the middle of the lake you can jump onto this mushroom thingy and there is another screw
Extremely trippy. I'm afraid I could only find six screws and my giant robot will remain undelivered forever. I appreciated not losing screws when I died, though I did slightly resent my friend not telling me that the water was poisonous before I went in :)
I will admit I went into this with scepticism but I stand pleasantly surprised - a bit goofy but in a really fun way - it's fun to control and hop around in, it looks decent and nothing's too finicky until you control the robot (at which point the camera kind of wigs out). Amazing job ;D (For the source code - you probably meant to link to https://github.com/Maxi1324/LudumDare53/, the settings page is inaccessible to non-contributors.)
Simple concept, I liked it. I few things I noticed is that you can completely avoid combat by going around the edges if you don't want to, why do bolts only spawn in when you pick up the previous one first? And was it intentional to reverse the horizontal looking when in the robot? It made platforming really difficult.
Agree with the comment above, pretty trippy! The music was a bit annoying after a few minutes and I also was only able to find 6 screws, but overall nice entry!
It looks like a trip through a strange dream. And I like it. Seriously. And here everything is in its place: creepy graphics, jerky animations and awkward controls. It's just a piece of art.
I liked exploring your trippy world finding the screws. The combat was a little annoying since they kept respawning. The screws up high were most interesting. The last part with the robot was not fun at all. The weird camera controls and the poison water platforming were very frustrating.
Really interesting enemy design, it took a while to realise I could get some screws by jumping higher, it would be cool to have a screw slightly higher up to show that you can jump to get them. Lots of fun!
@tempestcognitor yeah your right that would be good level design, but sadly i didn't had that idea. Next time i'll try to use the level itself to explain the gameplay:)
Very neat little game! It was a lot of fun to run and jump around and the aesthetic was quirky and charming at the same time. The music got somewhat annoying after a while. Really solid entry overall, nice work!
Great job, especially for a compo! For the second part, the camera being feet height and looking straight forward made seeing anything very difficult and the inverted camera controls made what should have been much simpler platforming into a nightmare.
Great job, especially for a compo! For the second part, the camera being feet height and looking straight forward made seeing anything very difficult and the inverted camera controls made what should have been much simpler platforming into a nightmare.
I liked the art in the world, how everything was animated and textured and generally felt alive. The first half chasing parts and screws was fine, I normally dread 3d platforming but it actually felt just right, a generous amount of collider sticking and airtime to make sure it wasn't too frustrating.
The second half, as the robot however, was genuinely uncomfortable. The inverted controls were a pain (Quite literally, I have a weird tension in my neck now after fighting with it) and I feel it took away from what was otherwise a nice little jumping puzzle area with the robot.
I will say I found the sound fairly grating after a time, but all together this is really quite impressive for a single dev, well done!
That has a really interesting atmosphere. The graphics and audio are both absolutely unhinged, and it gives it this surrealistic vibe which I really like. The mechanics were a bit janky in places but that was alright - however, the inverted horizontal camera controls during the robot section made it really hard in a way that didn't feel good. Well done, though!
Whole thing was a complete mood. Loved the graphics and the music. Controlled well. There was even variety in the game play. I was amazed when the NPC had a button press animation. Incredibly impressive for 48 hours.
Camera took me a while to get used to as the robot but that was fine after a bit.
Thing that would have made it perfect is sound effects for the various actions.
I loved the incredibly trippy setting of this game. As others have pointed out, the music got painful to listen to after a while, but I think it adds to the surreal nature of the setting. Chasing the screws was really fun and the robot idea sounded promising, but one major think that ruined the robot section for me was camera. For some reason it was inverted and I couldn't scroll it on Y axis, making the last platforming section incredibly hard. I did manage to pass through and I had fun overall, this is incredible for a compo game. Great job!
Very funky and trippy game I have to say I am a sucker for collec-athons so you got me there. I think the inverted yaw controls were a little clunky on the robot section making it hard for me to orient my self.
I liked the vibe of the game and great job attempting 3d models in 48 hours. Very impressive. I had a bit of a problem with the robot though. Every time I restored the robot my controls got inverted and my camera went wonky so couldnt progress beyond that. Great up until there though! Loved the platforming
Comments24
(For the source code - you probably meant to link to https://github.com/Maxi1324/LudumDare53/, the settings page is inaccessible to non-contributors.)
Monsters have amazing design with their holes and how they are hollow. And world color palette adds to the mood.
Very, very impressive graphics. Gameplay is basic and not polished though.
For the second part, the camera being feet height and looking straight forward made seeing anything very difficult and the inverted camera controls made what should have been much simpler platforming into a nightmare.
For the second part, the camera being feet height and looking straight forward made seeing anything very difficult and the inverted camera controls made what should have been much simpler platforming into a nightmare.
The second half, as the robot however, was genuinely uncomfortable. The inverted controls were a pain (Quite literally, I have a weird tension in my neck now after fighting with it) and I feel it took away from what was otherwise a nice little jumping puzzle area with the robot.
I will say I found the sound fairly grating after a time, but all together this is really quite impressive for a single dev, well done!
Well done, though!
Camera took me a while to get used to as the robot but that was fine after a bit.
Thing that would have made it perfect is sound effects for the various actions.
gg wp
Also i liked your justification so bonus point for that 'The Story is pritty clear. You diliver something'