After saving mankind, Duke Nukem retired. He opened a little restaurant, Duke Burger. And now he is an honest businessman.
Controls:
Press A/Left and D/Right to walk
Press Space/Z to jump
Press E/F/X to pick up and toss
Press G to drop
Press ESC to skip the intro
You must deliver the burger to complete the level.
*Note that this game requires the Java Runtime Environment to run, so be sure that it is installed on your computer! You can download it here: https://www.java.com/en/download*
*We strongly recommend playing the latest version of the game for the best experience, as we have fixed a few bugs that came up during playtesting and added some more polish.*
*The latest version of the game should be at the bottom of the list of available downloads, thanks!*
I agree: for a gamejam game, this has lots of levels and art packed into it, good job! Also if you were going for the feeling of painfully hard old platformers, you nailed it :) Sometimes it was too hard, so I needed to force my way through enemies at the cost of a couple of lives. Also I did not realise until much later in the game that you jump further without burger: previously I just ran around with it always in my hands. Maybe you could add pretty early in the levels a forced high jump so the player knows he has it in his arsenal.
Anyways, I enjoyed playing your game, pretty solid submission!
What a addictive game! The vibrant colors make it a joy to play. The gameplay is simple yet challenging. The music is also great and really adds to the overall experience. It would be good to have more visual feedback in taking damage, besides that... Highly recommend giving this game a try!
The jump has a hitch in it. could figure out how to open the door. Not sure if I can reach the ledge above. Not sure how to grab the burger? I just got some coins. What is the delivery aspect?
Press E/F/X to pick up and toss. You need to bring the burger to the end of the level to make the door open. Please, play the latest build where we fixed the most annoying bugs.
Thanks for all the awesome feedback! Really glad to hear everyone is enjoying the game. @jamie-whitmarsh There was a little bug in version 1.0.6 that broke item pickups, sorry about that! It will be fixed in 1.0.7. You need to carry the burger to the end of the level in order to unlock the door!
I love the art style here, well done. Great mix between Mario + Duke Nukem! Some levels seemed a bit difficult to start with but once familiar with collisions etc. it ended up playing smoothly.
Awesome little game ! I found the jump a bit floaty but beside that, i loved the music and the game is really enjoyable. Maybe the starting text is a bit fast ?
Started off very easy but the last level did give me some challenge. But not a good type of difficulty though. Blind jumps and trappy places where you throw your burger to the void etc. At least there was an endless supply of 2-ups.
Another big issue was the huge enemy hit boxes. They just weren't fair and impossible to estimate. And the getting hit feedback was so slight that quite often didn't even notice until later that you had taken damage. And on the other hand, the coin hit boxes were too small so especially on stairs you had to even go mega slow or do this awkward back and forth moving.
The intro was weirdly paced. Some pointless scenes lingered on for way too long (like phone ringing or the "YES") but then the actual information slides whizz past so fast that I could barely decipher the part of the controls and guessed the rest.
The tunes were great! They had some awkward gaps while looping but that wasn't a big issue. That one piece was just straight up Prodigy right? All the musics and art too fit the "source material" perfectly.
It was quite cruel to have this tough jump and as a reward for getting up there just an endless pit of death. Having a piece of chicken there with an invisible wall would even have felt better.
The throwing arc felt weird. It was really tough to estimate it so that you'd actually hit enemies. And same for landing your burger safely. And it seems like sometimes the burger hurt the enemies but usually not. Maybe I was just doing something else like stomp them at the same time. Feature by the way that I didn't discover you could do until the very last level.
Other than the very abrupt flash on getting hit, it also could have used a bunch more feedback and sound effects on different things. I think sound effects were right now very much under utilised. Stuff like jumping and landing were all silent. Weirdly enough, throwing the burger and having that land did have a sound though. Even the player character walking could have some subtle sound.
Just falling of an edge didn't trigger the jumping state correctly so the wrong walk animation was playing instead of jumping/falling one.
"Come get some..."
Good job! 👍
edit: Oh and one more thing. Not a big fan of whole rejump at landing if you are holding down the button. Especially awkward when high/long jumping up to another platform and hold it down to get the maximum height and distance. And then you're just immediately jumping again from the landing platform corner. Feels weird.
Ah, such vivid colors. The art style of this game reminds me of the old days when I used to play games on the old consoles. It's really a great game! Thanks to the developers for bringing such a fantastic experience to me.
Thanks a lot for the awesome review, @antti-haavikko !! Was my first time working with libGDX and Box2D so I was learning a lot as I went, haha.
I had a pretty annoying time trying to fine tune the player physics because I was always fighting the physics engine. That's why some of the movement is a bit derpy. I'm sure I could get it just right if I poked it a bit more, haha.
The intro animation GIF decoder was unfortunately bugged, but we'll be pushing an update with some bug fixes that addresses that!
I'm impressed you did that jump on the first level, there was nothing up there because you're not supposed to be able to reach it! I added some goodies up there, since it is indeed possible, apparently!
I've already taken your feedback into consideration and made numerous improvements that will be available in the next release. Thanks a bunch!
The game feels really polished and the art's super nice. It sorta has the vibe of a forgotten shareware game. I'm also glad to see Duke Nukem's enjoying his retirement lol.
The game has a classic Mario-style gameplay but it's very fun, with well-designed levels! I liked the visual aesthetic, the art is simple but it fits perfectly with the style, the music complements the atmosphere and the sound feedback with the SFX is complete! Congratulations on the good work and great game! ♡( ◡‿◡ )
great game! The simple mechanics make it easy to pick up, and its overall just good for a Jam game. One thing I would say is that the boxes dont seem to do much, as they cant be jumped on.
Classical platformer, this never gets old and it's very well made ! I'm not sure if the jumps constently changing height was a wanted thing but it adds something to the game. On the other hand, the burger mechanic felt a bit useless... maybe a cool thing that could have been done is to throw the burger at enemies, or carrying the burger makes you slower ? I'm not sure... Anyway, enough nitpicking, that was a good one !
Thanks! The original idea for burger was a bit more complex, but in term of 3 days we had to cut the game design. So for now, the burger only makes you jump a bit lower.
That was fun! Game looks great with top-notch NES-style pixel art, and it's complete with nice music and SFX. Only the jump physics feel a little bit off, but I still had a good time completing the levels. That's a strong selection of levels for a game made in 3 days btw.
Good job on this strong entry, the game looks very clean and "premium" for a jam game. Kudos for taking the time to make the intro too.
Comments36
Also if you were going for the feeling of painfully hard old platformers, you nailed it :) Sometimes it was too hard, so I needed to force my way through enemies at the cost of a couple of lives. Also I did not realise until much later in the game that you jump further without burger: previously I just ran around with it always in my hands. Maybe you could add pretty early in the levels a forced high jump so the player knows he has it in his arsenal.
Anyways, I enjoyed playing your game, pretty solid submission!
Not sure how to grab the burger? I just got some coins. What is the delivery aspect?
Press E/F/X to pick up and toss. You need to bring the burger to the end of the level to make the door open. Please, play the latest build where we fixed the most annoying bugs.
Maybe the starting text is a bit fast ?
Thanks for playing! We are planning to fix the intro speed with our next update.
Started off very easy but the last level did give me some challenge. But not a good type of difficulty though. Blind jumps and trappy places where you throw your burger to the void etc. At least there was an endless supply of 2-ups.
Another big issue was the huge enemy hit boxes. They just weren't fair and impossible to estimate. And the getting hit feedback was so slight that quite often didn't even notice until later that you had taken damage. And on the other hand, the coin hit boxes were too small so especially on stairs you had to even go mega slow or do this awkward back and forth moving.
The intro was weirdly paced. Some pointless scenes lingered on for way too long (like phone ringing or the "YES") but then the actual information slides whizz past so fast that I could barely decipher the part of the controls and guessed the rest.
The tunes were great! They had some awkward gaps while looping but that wasn't a big issue. That one piece was just straight up Prodigy right? All the musics and art too fit the "source material" perfectly.
It was quite cruel to have this tough jump and as a reward for getting up there just an endless pit of death. Having a piece of chicken there with an invisible wall would even have felt better.
The throwing arc felt weird. It was really tough to estimate it so that you'd actually hit enemies. And same for landing your burger safely. And it seems like sometimes the burger hurt the enemies but usually not. Maybe I was just doing something else like stomp them at the same time. Feature by the way that I didn't discover you could do until the very last level.
Other than the very abrupt flash on getting hit, it also could have used a bunch more feedback and sound effects on different things. I think sound effects were right now very much under utilised. Stuff like jumping and landing were all silent. Weirdly enough, throwing the burger and having that land did have a sound though. Even the player character walking could have some subtle sound.
Just falling of an edge didn't trigger the jumping state correctly so the wrong walk animation was playing instead of jumping/falling one.
"Come get some..."
Good job! 👍
edit: Oh and one more thing. Not a big fan of whole rejump at landing if you are holding down the button. Especially awkward when high/long jumping up to another platform and hold it down to get the maximum height and distance. And then you're just immediately jumping again from the landing platform corner. Feels weird.
I had a pretty annoying time trying to fine tune the player physics because I was always fighting the physics engine. That's why some of the movement is a bit derpy. I'm sure I could get it just right if I poked it a bit more, haha.
The intro animation GIF decoder was unfortunately bugged, but we'll be pushing an update with some bug fixes that addresses that!
I'm impressed you did that jump on the first level, there was nothing up there because you're not supposed to be able to reach it! I added some goodies up there, since it is indeed possible, apparently!
I've already taken your feedback into consideration and made numerous improvements that will be available in the next release. Thanks a bunch!
Thanks! The original idea for burger was a bit more complex, but in term of 3 days we had to cut the game design. So for now, the burger only makes you jump a bit lower.
Good job on this strong entry, the game looks very clean and "premium" for a jam game. Kudos for taking the time to make the intro too.