
Dungeonfalls
This game is from ldjam.com, which is currently unavailable.
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In Dungeonfalls a mage has to deliver health potions to the heros fighting in the dungeon. But he cannot reach them without your help. You have to strategically place dungeon tiles like walls and ladders, so that the mage cange reach the knights and deliver his potions.
- [left/right], [a/d]: Move the tiles left or right.
- [down], [s]: Drop the tiles faster.
- [up], [w]: Rotate the tile pair.
- [jump/fire], [space]: Anchor the tile in it's current position.
If the mage has to deliver more than one potions, he has to go back to his potion rack, to pick up the next potion.
The level is finished, when every hero got his health potion.
The level is lost, if the mage dies or if there cannot fall new tiles into the dungeon area.
- Game engine: Unity
- Sprites: Aseprite
- Music: LMMS
- SFX: LMMS, SFXR and Audacity
- *No AI was involved by creating this game.*
How to play
The dungeon tiles fall down from the top in pairs. You can rotate them and stop them in every position.- [left/right], [a/d]: Move the tiles left or right.
- [down], [s]: Drop the tiles faster.
- [up], [w]: Rotate the tile pair.
- [jump/fire], [space]: Anchor the tile in it's current position.
If the mage has to deliver more than one potions, he has to go back to his potion rack, to pick up the next potion.
The level is finished, when every hero got his health potion.
The level is lost, if the mage dies or if there cannot fall new tiles into the dungeon area.
Some may ask
The game was completely created from scratch and all assets where created by myself during the 72h of the Ludum Dare 53 jam.- Game engine: Unity
- Sprites: Aseprite
- Music: LMMS
- SFX: LMMS, SFXR and Audacity
- *No AI was involved by creating this game.*