Fridge Floppers is a physics platformer game where you try to deliver a fridge into a van. You control left / right movement of two characters at the same time, but each character can jump individually.
Controls
- Left and Right arrows - move - Q - left character jump - W - Right character jump
Made in
Unity, Adobe Photoshop, Cubase, FBXR, Audacity, Visual Studio Code
Build vs Itch.io
I put a slightly easier version on itch.io. Few physics constants are tweaked a bit there. If you want a bigger challenge, download the executable for windows :)
I love the minimalistic style man. It's definitely challenging to balance that fridge. I am not entirely sure if it is just my box behaving weird but I experienced quite a few hic-cups while playing, especially when jumping. It felt like Unity was struggling with something, but I am not entirely sure. Nice entry :wink:
Very cool! It's fantastic how a black&white game made with outlines feels so polished.
Physics balancing games often feels clunky but this is not the case at all! When the fridge fell down it felt like my fault not physics or controls fault. So I managed to make it to the end without being frustrated :) And on top of that - it was fun! Thanks, great entry!
Amazing entry! I think that everything was already said, but everything feels just right and the minimalistic approach seems to be more than fitting to the theme and jam overall. Great job, thank you for such experience.
An interesting game to pass the time. Passes very quickly, but the potential is felt. Art and audio: simple and tasteful. The overall impression is good. I wish you the best of luck with further development!
really loved that game! i love the fact that you just came up with the original and simple idea and just decided to polish it out. cool physics, simple yet stylish graphics
I think this might be my favorite so far! Everything was pulled off so nicely, from the graphics to the audio. And the mechanics were really fun and original! Amazing job!
Excellent use of the theme to create a fun little physics-based puzzle game. The minimalist graphics are great for the style and the difficulty ramps up nicely. well done
This was quite fun! I really emjoyed trying to get the fridge to the end of each level. The lose sound got a bit annoying but thats not on you, thats on me for dying every 2 seconds on the final level lol.
This was an amazing game and great use of the time allocated and of the theme as well!
So much fun, I don't know when I'm going to learn to stop making my jam games more complicated than they need to be but this could be a master class in that
The game design is sooo good. The game is really hard but also really good. The final level was a battle, but I stuck it out till the end. Great stuff. The little jump noise is perfect, I love it.
This is amazing. So many things to like here--clean visuals, great sound, the fail-fast design, the silly but polished controls. The physics felt very fair--the fridge never moved in an unexpected way, it was just because I hadn't learned to control it properly.
I think the only thing I'd change is I'd consider having the fridge start on the platform at the start of the level (rather than in the air). I lost many times immediately because I moved too quickly and the fridge just flew off. Keeping with fail-fast I think it'd be better to avoid having this happen so players can start a level the moment after it starts.
Honestly, really addicting. I played tons of flash games back in the day, and I would have been stuck playing this game no lie. The art is really nice and minimalistic and sharp. The gameplay is really fun and physics are A1. Audio side was lacking though.
Great entry! I loved the fast gameplay and fast reset. Also awesome style and design! I'd love to see further iteration on the idea; more levels, maybe some dynamic environmental mechanics. Well done!
Ah, so this is how my delivery services handles half of my parcels... No but really, for such a simply concept the execution was amazing. I think level 3 was a wake-up call for me, and I've restarted it more than a dozen times until I found the best way to handle simple steps and slopes. I remember myself being pretty proud of it... until I progressed just a bit further T_T Cute. Brutal, but cute.
Very good, couldn't get past the final level, but every other one was very enjoyable. I can imagine the rage that would be involved if someone played this co-op.
Really enjoyed the visual design, the game has a lot of style and nice little touches, like the characters watching my fridge crash to the ground over and over and over again. I am very bad at the game, unfortunately.
Very simple levels are hard until you get the hang of it, and then it's hard again at the next level. That's great difficulty progression, which isn't simple to create in games that depend on physics instead of rules, so great job!
I think this is my favourite game so far. It's so much fun, is very polished and feels great. The aesthetic is just incredible - I particularly love how the character's eyes are always looking at the fridge.
Playing the game was fun. After some levels I mastered the controls so new levels seemed quite easy. Good direction of further development could be adding new types of obstacles and new characters abilities
Very nice game! Great minimalistic style, all animations are smooth and neat, as well as sounds effects. Level progression is good as well. Controlling with WASD would be much better for me though, so duplicating control keys to them would be a nice addition: for example WASD + Mouse Buttons would be nice control scheme.
In general one of the best Compo submisions so far. Good job!
@split82 understandable :) I would just make build-it duplicates in such cases like "WASD+JK" and "Arrows+ZX". Also I always tried to press Q+E instead of Q+W, so maybe making E do the same as W would be a good idea as well.
This might be my favorite submission yet! Very speed-runner energy game, but really satisfying with good "juice" (love the eyes tracking the fridge through its movement)! Great work; I honestly wish there was more content to play.
This has honestly been my favourite game I have played this entire jam, I love it. Instantly I am taken back to mucking about in class on old flash sites.
The idea was so simple but executed really well, the physics had just enough give and difficulty that I had a lot of fun with them. The puzzles as well had a really nice progression to them, my only complaint would be that it was shorter than I would have liked! If I had more levels like that last one, with that difficulty, perfect.
The graphics were also really well done. Again so simple, but it read super clearly. I love the little details of polish too. The animations, the squish, the eyes following the box. Only thing that was missing was a soundtrack to annoy the hell out of me as I struggled.
Overall I am absolutely in love with this, it's fantastic. I played it on call with a friend and honestly we were cheering from fun, great work.
As usual you made a solid entry. I know your games - and you are a very good indie dev. Your entry is really well done with clever gameplay - a way to fit with the theme. The main mechanics work well as expected. The game is pretty fun - sometimes a little bit too frustrating. What I prefer is the visual - minimalist and polished. I had fun playing. One of my favorite entries for this 53rd LudumDare session. Thank you for your participation. I guess that you are very busy, but you was here with us. I wish you the best ++
Felt like I had a good grasp on how to overcome the two types of challenges- stairs and holes- near the end. Simple concept, but executed very well. :)
The swift controls feel really good. The pace of the scenes and restarts compels me to try again and again. The stages require a certain strategy to conquer, which really stimulates the brain. When I manage to get it right, I can reach the goal very quickly, so this game seems perfect for intense speedrunning :)
Comments63
It's very polished game. I impressed!
Physics balancing games often feels clunky but this is not the case at all! When the fridge fell down it felt like my fault not physics or controls fault. So I managed to make it to the end without being frustrated :) And on top of that - it was fun! Thanks, great entry!
This was an amazing game and great use of the time allocated and of the theme as well!
I think the only thing I'd change is I'd consider having the fridge start on the platform at the start of the level (rather than in the air). I lost many times immediately because I moved too quickly and the fridge just flew off. Keeping with fail-fast I think it'd be better to avoid having this happen so players can start a level the moment after it starts.
EDIT: Came back to it and gave it another go and got to the end this time! :smile:
No but really, for such a simply concept the execution was amazing. I think level 3 was a wake-up call for me, and I've restarted it more than a dozen times until I found the best way to handle simple steps and slopes. I remember myself being pretty proud of it... until I progressed just a bit further T_T
Cute. Brutal, but cute.
And, most important, after moving apartments each year, CAN RELATE :)
The game plays great and this is so much fun to figure the physics to pass levels.
In general one of the best Compo submisions so far. Good job!
Btw, Beat Saber is my fav game on VR :)
The idea was so simple but executed really well, the physics had just enough give and difficulty that I had a lot of fun with them. The puzzles as well had a really nice progression to them, my only complaint would be that it was shorter than I would have liked! If I had more levels like that last one, with that difficulty, perfect.
The graphics were also really well done. Again so simple, but it read super clearly. I love the little details of polish too. The animations, the squish, the eyes following the box. Only thing that was missing was a soundtrack to annoy the hell out of me as I struggled.
Overall I am absolutely in love with this, it's fantastic. I played it on call with a friend and honestly we were cheering from fun, great work.
Here is my playthrough:
The music and sounds are very fitting too.
The fact you've made it almost instantly re-playable when you fail is a BIG win here.
nice job! This was so cool to play ! :D
The stages require a certain strategy to conquer, which really stimulates the brain.
When I manage to get it right, I can reach the goal very quickly, so this game seems perfect for intense speedrunning :)