GONETS. Supply delivery TD
You are GONETS operator. Your task is to provide ammo for the turrets crew so they can protect your base from alien attacks.
Controlls:
- Action is happening at the stratoshpere of anomalous gas giant planet, so be careful with acceleration and momentum
- Use WASD to accelerate ship and QE to rotate it
- Collision with with rock or alien will cause ammo dump
Win condotion:
- Protect your base and drop an ammo crate on ech enemy base to destroy them. When every enemy base is destroyed aliens will stop the attack.
Tips:
- Enemies may seem weak, but they will come with much larger number over time, so you dont have that much time to win!
Controlls:
- Action is happening at the stratoshpere of anomalous gas giant planet, so be careful with acceleration and momentum
- Use WASD to accelerate ship and QE to rotate it
- Collision with with rock or alien will cause ammo dump
Win condotion:
- Protect your base and drop an ammo crate on ech enemy base to destroy them. When every enemy base is destroyed aliens will stop the attack.
Tips:
- Enemies may seem weak, but they will come with much larger number over time, so you dont have that much time to win!
Comments40
Yeah, the game is need to be balanced a bit with turret placing and max ammo per turret, im trying to get balance between unavailability to create unbeatable defence and lesser randomness.
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As i found too, the slowness may cause some pain, but that is a mechanics conceived to bring up player to manage his time resources! Sorry for screamer-alarm =D
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Yeah, i forgot to toggle public visibility on itch.io, lol
Thanks for your feedback! Glad to hear you liked it! 😀
Great entry!
A minimap showing the towers would help a lot. An arrow point to the main base would also help.
I played only using AWSD and only after I noticed you can use QE. I'm not sure, but I think you should stick with one of both (use QWE and drive it like a car, or use AWSD and drive it as a drone). Having both options may confuse players.
But again! I really liked what you came up with!
It is hard to say where ammo needed most due to enemy spawn mechanic where they can come from literally any direction, maybe next version will get enemy roads and more intuitive player goals!
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Yep, screen border indicator was one of the first things i thinked of, but we were out of time, so there was just not enough time to add it =(
Glad to hear you liked the atmosphere! =D
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Overall very nice execution on the topic of delivery :)
The idea with that little confusing controlls was to give player a quadrocopter-like experience 🚁
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It sometimes takes a lot of time to stabilize dron after recieving a great torque, maybe i should add more rotating power to avoid Interstellar moments =D
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Yeah, minimap is another one of things that we were thinked of and got not enough time to implement
Thanks for your feedback, glad to see you liked it!
Thanks for your feedback, im glad you liked it!
But now I have!
This game could be so much more than it is. I'll complain now about several things, but please understand that it's because I see so much potential in this idea ("TD, but you need to deliver ammo")
- Sprites seem so pretty, but they are soo tiny! Very hard to enjoy them properly!
- Goes together with the previous point, but because of high distance between "camera" and "field", everything seems too stretched. There is almost nothing happening at the same time on screen, you just see yourself and a couple of rocks, and all the fun is there somewhere, hidden behind screen borders. I delivered that ammo, I want to see enemies obliterated by it, not just hear it and return only to see the ammo being depleted a bit!.. So year, ideally the field of view should be either immovable at all, or at most twice that, so you can at least always see your base.
Anyways, huge 5 stars for innovation and theme delivery (pun intended)!
I thought to make forvard accelerator stronger so rotating drone with right side could make more sense, but that change should also be introduced to the players in addition to the controlls difficulty itself, so i dropped that decision
Thanks for your feedback!
Thanks for your feedback, im glad you liked it!
Oh, yes, i somehow pasted your nickname =D
I am thinking of really make it more then just a gamejam game. Not participating action and not recieving any satisfaction from that is a problem, i believe adding some minimap plus something like cameras on each turret that you can check anytime to see your job is done well can be a thing!
And now, really thanks for your feedback =D
I still didn't manage to finish the game because for some reason, despite having all turrets up (seemingly?) enemies invaded my base before I could kill their hives.
The lightning indicating where enemies come from seems way too slow and too subtle. I would have loved a minimap or camera that shows turrets with nearby enemies (even when inactive) so I know what's actually happening while going on hive killing missions.
As others already said: Mood was very good. Impact Beep Sound is too loud.
With somewhat tighter controls, no rotation on the player and more depth as in different packages (different ammo = different turret), bases to capture (more points where you can take ammo from) and some kind of ingame map to get an overview of the whole battle I could imagine this as full game.
I enjoyed it. ^^
(the menu buttons didn't work at the first time but after a while the game started.)
I played for a bit and tho I'm a big fun of space games, can't say that I enjoyed this one. 😭
I think the mechanic is fairly simple and the most challenging part is controls and overall how the drone feels. I see what you was coming for, but it requires a little bit of polish. This drone doesn't look like holding that much of momentum. As well it's not changing despite of having or not the ammo box.
But I guess you are aware about this and many other ways how to improve it and you probably was running out of time (like all we did). And as well I see that it's your first time with LD, so it might be pretty unusual experience. Congrats with the result anyway 👍
Glad you liked it!
Thanks for your feedback!
Yep, the game got some flaws, but i still believe in it =D
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Thanks for your feedback!
Thanks for your feedback!
SPASIBO for your feedback!