In this game, your task is to _feed the creatures_ of a fantasy land.
* Use cars to transport the food of the creatures from _production_ to _consumer_. * There are three species, you have to take care of. If any of the species go _extinct_, you lose the game! * If you bring too much food, and the creatures aren't hungry, new creatures will be born. * Extend your fleet of cars, or upgrade your existing cars so they become faster, and more manouverable.
_Controls_:
* _Drag anywhere_ with your mouse to pan the camera around. * Move your mouse to the _edge of the screen_ to also pan the camera around. * _Click on a car_ to select it. * When a car is selected, _click anywhere_ to issue a move command to the car. * Hold down _Shift key_ while issueng move commands to create a route. * Press the _P key_ to make the car repeat the assigned route. * Press _Space_ to pause the game, to give yourself time to plan your routes.
_Mechanics_:
* There are _production buildings_ around the map, that produce _food_. Each building has a _maximum capacity_ of food it can hold, before it must close down. If this capacity is reached, the food _cannot be transfered away_, and the _building will stop producing_. You can see the stock of a building next to it.
* Creatures get _hungry_ as time passes. As the creatures get more hungry, their hunger bar starts filling up. If you _bring food_ to the creatures, then two things may occur: * _Hungry creatures_, whose hunger bar is at least 1/4 filled will be fed from the cargo. This will replenish their hunger completely. * _New creatures_ are born from the remaining nutrients. If too many creatures were fed from the cargo, no new creatures are born. * If a creature is _too hungry_, they will _start dying_. * If the health of a creature goes below 50%, the creature becomes _hostile_. Hostile creatures will attack your trucks, that carry the food of the creature. If the creature strikes your car, your cargo is lost, but the creature is fed.
This game has unique mechanics and a really nice art style. The vehicile pathfinding and size of the map is really impressive for a jam game. Only thing was that it was a bit slow to get started.
The visuals are really awesome! I like the concept of plotting routes around this fantasy land. I found it a little challenging to figure out where to go around the map, it would be cool to have some kind of visual indication. :)
your concept is cool. art, graphic also the audio are totally fine.. but its so hard to control.. and im not feeling it .. keep it up dude.. and my apologies.. i must be honest to give the answer.. good luck
i think there is something here, it's like "what if the witcher was a delivery guy" and i'm into that. it's too much for me in a jam though - the scope needs to be pared way down. the cars were getting stuck in the water, the map was beautiful but hard to use, and giving blood to the bats didn't feel significant. IMO, more time making it feel good to play, less time developing complexity.
Interesting game with interesting mechanics. First of all I really liked visuals and it's a shame the game doesn't have sounds (or I didn't hear for some reason?). Gameplay is clear and cool but it lacks quality of life features. For example, I was really tilted after building a huge route and destroying it with single mouse button without a return. Something like "Ctrl+z" то return to previous state of the route after making a new point would be really great. Guess the problem was a lack of time so it's fine. Also I wasn't able to start a cyclic route with P and actually maybe it's good because I have a feeling the game could be fully automized and would play itself. Overall great job, wish you a good jam
UPD: Found the sounds but there are not enough I believe. Cars are fine, location when camera close too, but the rest of the game feels silent which is not really good. Maybe some simple classic, adventerous or steampunk music on the background will do the trick for your game?
I like the map graphics. At start all the popup are a bit overwhelming. The delivery system lack a bit of 'hurry' to be challenging, even if there is health bar on creatures. Overall games look good, the UI is nice. Sounds ok. It certainly a matter of tuning. Keep it up.
Neat concept but the controls need a rework in my opinion. I kept miss-clicking a lot. Having the tutorial be spread around the map in no particular order was a little confusing. Maybe look into numbering them. Being able to place routes was cool and seeing the car go slower on certain terrain or weave through trees was cool. Good job.
Intriguing concept. Very wide map with a very nice style, it would be interesting to see the idea expanded. The music is coherent with the setting. Interaction sound needs to be added. The controls are sometimes awkward and the tutorials scattered around the map are on one hand interesting, as they allow you to give an overview of the map, on the other hand they are a bit confusing.
Great game mechanics and art style, I really like the hand-drawn map style. It makes the game world feel like a real map, and inspires a sense of exploration. You guys did a great job!
Really nice hand-drawn map style, and a pretty nice core gameplay loop. The game is a bit lacking in difficulty or options, it doesn't really feel like i can loose once i got a car going on each species, it would be interesting to see some form of challenge being introduces. But what is there is well made and fairly polished. Solid entry.
Comments13
art, graphic also the audio are totally fine..
but its so hard to control.. and im not feeling it ..
keep it up dude..
and my apologies..
i must be honest to give the answer..
good luck
UPD: Found the sounds but there are not enough I believe. Cars are fine, location when camera close too, but the rest of the game feels silent which is not really good. Maybe some simple classic, adventerous or steampunk music on the background will do the trick for your game?
The controls are sometimes awkward and the tutorials scattered around the map are on one hand interesting, as they allow you to give an overview of the map, on the other hand they are a bit confusing.