Deliver Power to MiniVille! I've never used GitHub before, so please, excuse me if there is any problem with the source code, I'm going to sort it out ASAP. I've made this game in like 6 hours.
Hi! Author here, I've made this game in 6 hours, so if you wonder why it's simple, that's why. Also, I've never used GitHub before, so please inform me of any problems with the source code, I'm going to sort it out as fast as possible.
> so please inform me of any problems with the source code
@icarusdev2 As I'm sure you are aware, there is indeed a problem with your source code 👮
If you want, you could probably zip up the source code and upload it directly to this Ludum Dare submission. That's obviously less ideal than github (or another cloud git service), but it would work.
With that said, git is an extremely useful and important tool for game development, so I encourage you to take the time to figure it out, and upload it that way :)
@icarusdev2 more bad news mate. The itchio link is 404. Did you forget to make the game *public*?
L
LDJam user 01 May 2023, 09:57
It seems like the itch.io link is broken. It just says "404: Not found". Also the Github repository is empty. You might have forgotten to *push* (`git push` in the terminal).
@sirlich@jclardy Both should be working now, I indeed forgot to commit the changes to git and forgot to make the game public, so thanks a lot for the spot on guess for the both of you.
I think I won! Although I am not sure what kind of world this would be to live in. Gameplay was pretty intuitive, although on the simple side. Scope is pretty limited here, which is what makes it doable in 48 hours. However, I would have liked to have seen some "orthogonal" systems at play (ie, systems that compete with each other or otherwise cause interesting decisions to form). As it is, it just seems like optimal gameplay is to just save cash until you can buy the oil plants and hydro dams.
cool to see a working game in 6 hours, that's tough!! I wish I could enlarge the screen a bit, the tiles are incredibly tiny on 4k displays (web version)
The tile placement should probably follow the mouse position -- I didn't realize at first that you could un-select with the right mouse button, and the tile placement was offset from the mouse, so selecting a new tile was a little awkward. Otherwise I like the cute visuals, and it's awesome that you got this put together in 6 hours.
It's definitely a impressive work for only 6h of development! There was some issue that made the game use only a small area of the screen but still was able to play until fill up the whole city. :)
Would be nice to have a feedback on which unit you have enough money to place and always show your cursor or current tile highlighted.
There is something really relaxing at watching our little town grows :) I didn't get every particaularity of the game, but for a 6h entry, that's quite nice actually ! Well done :)
Also, I've never used GitHub before, so please inform me of any problems with the source code, I'm going to sort it out as fast as possible.