Pack-Man

Enough is enough ! Help Stacky, the package who refuse to be delivered ! His goal ? Escape from the Omozan's warehouse with the help of his package friends: but beware, the guards patrol everywhere so you have to be careful not to get caught...!
Controls :
W,A,S,D : Move
Space : Jump
Q : Stack
E : Unstack
.......
Team :
Honoki (Pierre Guégan) : Graph
shooting_star (Ciel Piot) : Graph
BlumBlum (Bleuenn Bergeault) : Graph
GyReDHawK (Youenn Glemin) : Dev
DrTheou (Théo Bouvier) : Dev
Elie.Riopel : Dev
.......
Credit Sound design :
BroLeFilmer
bigmonmulgrew
bendrain
yehawsnail



Comments38
My only criticism would be that the interaction to get on top of boxes is very frustrating simply because you have to aim at the box, nearly all the attempts I failed were because I could not line it up and eventually got caught.
Although it took a good ~50 tries, I still managed to beat the game :)
Other than that it is quite solid, good art and fitting music, decent levels, pretty good feedback.
Great job !
Anyway, cute game with interesting idea! Nice entry
The first screen is extremely cute, overall the game is really good-looking. I have seen some guards t-posing tho. Sneaking around is really enjoyable, although for me jumping and stacking mechanics are not precise enough, it's probably because of perspective. If they were somehow adjusted (I have no idea how tho) or swapped to something better fitting to the chosen perspective it would be a really good game.
Still it's a solid entry and I enjoyed it, gj!
The box pickup mechanic is frustrating because it's so finicky.
Also while the music is overall good, the bassoon comes in a bit before the beat most of the time, and after listening to it on loop for 20 minutes it becomes painfully obvious.
The box stacking mechanic is quite cool, but it's a bit difficult to visually understand with the top-down view. The idea could maybe be expanded better with a different camera angle. But overall a fun game with a good concept, good job!
I couldn't beat the third level here. It felt like a pretty big difficulty spike, with the guards in the big room being very hard to predict and often catching me when they were barely on-screen. I didn't know where the exit was either. Being unable to "reuse" boxes after jumping off of them made it feel too punishing to try jumping onto something that didn't lead anywhere.
* It wasn't clear how the field of vision of the guards worked (Can I stay hidden when I'm still? How big is the radius? Behind what objects can I hide?). Other similar games use a more clear line I think.
* Guard rotation was a bit slow and to which side they rotated didn't seem deterministic (maybe that was on purpose!)
* Guard would sometimes completely miss the box
* Level 1 was already too hard. Maybe you could make small easier levels to explain the core mechanics.
Other than the above things the game is pretty nice. Cool guard animations! Congrats on finishing the game.