Deliver parcels, deploy towers, take on the legions. Deliver as many parcels as you can before your overrun, make strategic use of different types of towers to get a new high score. Made by Fiinrii.
Quite challenging! I like the music and simple but charming graphics! I think the hitboxes on buildings are a bit too large. Getting stuck on invisible corners was a bit frustrating. Otherwise, I enjoyed it! My highest score was 1840!
Pretty fun game! Only thing that felt unfair/frustrating was when an enemy spawned on top of me and instantly ending my run.. I was doing so well too :(
This is a passable game. The towers are a bit bigger than the building slots and the icons at the bottom of the screen would lead you to believe, and it doesn't seem like there is any difference between the three and they don't show any sign of doing anything to the enemies until they just explode. The gameplay loop is solid and it never felt cheap when I lost, like it was just a consequence of there being more enemies over time.
definitely some issues with scale. I'd zoom out the camera so the player can see where towers can be placed, probably enough to see about half the play space at once should do it 🤔
Issues aside, I love that the mailbox shoots like a million letters. Excess is a must for good tower defense games!
Really fun idea, it has a great potential, only thing is that before i can get enough money to have a good defence there are already so many enemies swarming me, but besides that it is a fun game!
Really fun !! I think the enemy spawned on top of me a few times which was a bit frustrating but other than that I had a blast playing 😄 the main character looks oddly cute and the music was great too ! Well done !
Interesting idea to combine a survivors-esque game with delivery and tower defense elements. Speaking of which, holy crap, the towers spit out so many bullets it's absurd. I was expecting them to snipe enemies, rather than vomit purple confetti everywhere lol. Good job!
The houses are a bit bigger than they look on the backside and I'm not entirely sure of what the different towers do other than the third being pretty good. Overall a solid game, fun to play, the music is really fitting.
The fedex X tower defense concept is interesting. The different turrets mechanics looks too similar, in my opinion. I like the music, but less the different art with different pixel sizes.
Cool entry. The towers are a bit large and it's not clear how they hit enemies. Sometimes enemies seem to walk just through them. The large particles also make it hard to see. You have a good rythm and melody in your music, something many people struggle with, you just need work on Mixing and Mastering so the different instrument layers work better together. This feedback is meant with the best intentions, I hope you take it as such :D
Cool entry. The towers are a bit large and it's not clear how they hit enemies. Sometimes enemies seem to walk just through them. The large particles also make it hard to see. You have a good rythm and melody in your music, something many people struggle with, you just need work on Mixing and Mastering so the different instrument layers work better together. This feedback is meant with the best intentions, I hope you take it as such :D
cool game! I think the protagonist is very cute! The music also gives me a very relaxing feeling! I saw in your profile that you have already released a commercial game, which is great! Looking forward to your more works!
Fun score attack game. The music really adds some intensity, nicely done! However, on my 21:9 monitor the top and bottom of the screen was cut off and the sprites looked really big.
Liked the soundtrack, it really helped me maintain interest retrying to get a better score. For the visuals a more consistent pixel size for the art would have really helped everything feel nicer, but it was still serviceable. I was getting a little bit annoyed at the UI at the bottom of the screen that obscured the enemies a bit and caused me to run into them which felt unfair. Also might have liked the zoom level to be a bit further back so I could see more around my player. Also would have liked to have had a little pause to place the towers rather than trying to run and place at the same time which felt awkward. Was a little a bit unclear what the 3 different buildables did differently, i'm assuming maybe damage. A simple mechanic but like many mechanically simple high score games chasing that high score kept me going and having fun for a few runs. Decent effort, kind of carried by the soundtrack to me.
I think the hitboxes on buildings are a bit too large. Getting stuck on invisible corners was a bit frustrating. Otherwise, I enjoyed it!
My highest score was 1840!