
PigCulture
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Deliver something important.
This is small game with purpose which can be completed in 10 minutes. (You do not need to deliver all items in the game!)
To sell something you should drop an item into pit to the left of the hub(shop).
W, S - thrust vertically.
Up, Down arrows or J,N - rotate submarine
Space or right Control - use tool.
Mouse - to use shop.
Claw just sticks to anything it reach, except for, eh, "suckable" items.
This game is kinda tribute to SubCulture game by Criterion Games. It is mostly unknown, but it was way ahead of time(tho there already was Freelancer etc). Well, yea, SubCulture is something like Freelancer but underwater, and in the microworld.
Well, right in first day I went into developer hell(code is ugly, I mean really), trying to adjust physics, joints and other stuff with which I never worked. At some point I was close to give up, but then things started to work at least somehow. Still, physics is clunky, turns are buggy as hell. But it's possible to complete the game and watch at pretty end-game screen.
Audio: Reaper, LabChirp
This is small game with purpose which can be completed in 10 minutes. (You do not need to deliver all items in the game!)
To sell something you should drop an item into pit to the left of the hub(shop).
Controls:
A, D - thrust in forward direction or turn.W, S - thrust vertically.
Up, Down arrows or J,N - rotate submarine
Space or right Control - use tool.
Mouse - to use shop.
Game Tools
You can equip Sucker or Claw. Sucker moves small items behind it to the submarine. If item is close and Sucker is on, item will stick to submarine. Also, Sucker can stick only small items. Pearl is small item.Claw just sticks to anything it reach, except for, eh, "suckable" items.
About
So, I finally decided to get into LudumDare for the first time.This game is kinda tribute to SubCulture game by Criterion Games. It is mostly unknown, but it was way ahead of time(tho there already was Freelancer etc). Well, yea, SubCulture is something like Freelancer but underwater, and in the microworld.
Well, right in first day I went into developer hell(code is ugly, I mean really), trying to adjust physics, joints and other stuff with which I never worked. At some point I was close to give up, but then things started to work at least somehow. Still, physics is clunky, turns are buggy as hell. But it's possible to complete the game and watch at pretty end-game screen.
Tools
Graphics: Paint.net, Tilemancer, DitherAudio: Reaper, LabChirp