Punchline!
Welcome to Punchline!, a game where an amateur comedian tries to tell his best joke.
You will play 3 minigames in quick succession.
The first two are SETUP games, where you'll fight to keep the audience as engaged as possible (We made 3 setup games though, so play again to find out what level you missed!).
Finally, in the third minigame, it will be time to deliver the PUNCHLINE!
We RECOMMEND to play fullscreen to see the full UI.
Thank you for your time!
PS. If you are playing our game on stream please link us a clip in a comment, we'd love to see your first impressions!
#### Bug Fixes List
- adjusted UI scaling (some text didn't scale properly and was unreadable with certain screen sizes);
- adjusted UI in general (panels hiding/showing) + added some sfx feedback which we forgot;
- fixed game flow which was broken after the first complete play;
- reduced time from 60 to 40 seconds for each minigame;
- added lateral bounds in FixingObjects and DodgeWalls minigames;
- adjusted Walls collider and collision script (there was a bug that allowed the user to obtain +1 and -1 with the same wall);
- adjusted fixing values for the repaired obejcts in FixingObjects minigame (they weren't independent);
- adjusted heckler rotation and visibility (it could stop in an angle and never chase the player);
- solved walls speed bug (wasn't increasing enough towards the end of the minigame);
- adjusted camera shake and vfx in Punchline minigame, so that they start with the user input and not with the scene loading (which would result in no visual feedbacks at all);
- adjusted gradient gauge bar image to have more precise threshold corresponding to multiplier steps;
You will play 3 minigames in quick succession.
The first two are SETUP games, where you'll fight to keep the audience as engaged as possible (We made 3 setup games though, so play again to find out what level you missed!).
Finally, in the third minigame, it will be time to deliver the PUNCHLINE!
We RECOMMEND to play fullscreen to see the full UI.
Thank you for your time!
PS. If you are playing our game on stream please link us a clip in a comment, we'd love to see your first impressions!
#### Bug Fixes List
- adjusted UI scaling (some text didn't scale properly and was unreadable with certain screen sizes);
- adjusted UI in general (panels hiding/showing) + added some sfx feedback which we forgot;
- fixed game flow which was broken after the first complete play;
- reduced time from 60 to 40 seconds for each minigame;
- added lateral bounds in FixingObjects and DodgeWalls minigames;
- adjusted Walls collider and collision script (there was a bug that allowed the user to obtain +1 and -1 with the same wall);
- adjusted fixing values for the repaired obejcts in FixingObjects minigame (they weren't independent);
- adjusted heckler rotation and visibility (it could stop in an angle and never chase the player);
- solved walls speed bug (wasn't increasing enough towards the end of the minigame);
- adjusted camera shake and vfx in Punchline minigame, so that they start with the user input and not with the scene loading (which would result in no visual feedbacks at all);
- adjusted gradient gauge bar image to have more precise threshold corresponding to multiplier steps;
Comments32
Jokes aside (despite how relevant they may be) you do a great job in terms setting up the tone thanks to the music and graphics. I commend you for making a 3d game without overdoing the fact that it is 3d (i.e. a game that rounds at 1/2 fps in browser). The mini-games are intuitive and I adore the implication of collecting a microphone making a burping noise. Within the repair mini-game, often times the repair button for one of the speakers wasn't working which made replay the game a couple of times before I could get to see the end scene. All in all, great entry!
Great job on this! Very clever use of the theme -- I love the games that think outside of the box like this one. Camera and everything looks fantastic. Sound & music totally works, and I love the aesthetic. Main character looks a touch like Louis C.K. -- was that intentional?
The only critique I have is that the hit boxes in the second minigame were a bit too coarse -- I would have liked to be able to dodge between the letters in individual words. As is, I was only able to avoid being hit by going between the words.
The final minigame was fun. I wish telling a joke in real life was so easy!
10/10 would be heckled again.
FYI: this runs great on a Macbook via a CrossOver emulator. 😉
Thank you so much for the kind feedbacks, they're truly appreciated :two_hearts:
Currently we're doing some bug fixing (mostly on the UI and some parts of the game that we weren't able to complete due to the incoming deadline), we'll keep you updated :smiley:
@batony-robson you're totally right, we're thinking of increasing a bit the movement speed of the character for that level, as well as fixing the hit mechanic so that you cannot earn a point after having already hit the wall;
@glove probably the repair minigame is the most broken one due to its complexity (if compared to the others) but we'll definitely try to "fix" it and make it more enjoyable to play!
@donutshoes we thought about that too, but didn't actually come up with something decent. We'll still add that to the To-Do list too :slight_smile:
@mrs-wheelsx you can find the WebGL version at the top of the page: just click the play button and you should be able to play, please let us know if there's any problem, we'd love to help!
@frabjous-studios thank you so much, you can't imagine how much it means to us reading such kind of comments :sob: the possibility to dodge walls between letters would definitely be a cool addition to that minigame! We'll definitely look into it in the next "upgrade"
I'm glad someone did another version of "delivery"!
Thank you so much for your comments!
We truly appreciate them a lot. Seeing your feedback really warms our hearts!
We are working on some bug fixes, hope to update the game as soon as possible!
-Dodging and it looks like some other people have mentioned that it's a bit fast towards the end to dodge between the words and you can't dodge between letters.
-Catching mics-- Whoever made the burping sound is hilarious >.
Just wanted to let you know that we did some bug fixing and polishing of the game, and we updated a new version, so to whoever wants to try it: the WebGL embedded version is up and running :smiley:
Also a giganormous :sparkles:thank you:sparkles: to everyone who suggested a new feature or some adjustment, we took note of the most interesting/feasible ones and we'll add them in a future version, probably external to the game jam, to keep things separated :slight_smile:
- @federyee
- @thezane
- @gabriele-marconi
- @mikyll
I think overall I would've liked to see more integration of the joke delivery into the core gameplay. Only the word dodging one seemed meaningful. It's a neat idea to use the space between the words as a space spot. I did run into slight issue with that one where it looks like you have plenty of space to go under some letters, but you can only use the empty space to dodge.
Fun little game, In the dodging insults mini game I've wanted to dodge some words by going between characters which didn't work, I think it would've been a nice addition.
Good entry!