Purrfect Post

by ayapk
This was my first time making a game, it was largely a solo effort so I used some freely available resources! Made for the LD53 Gamejam! :)

(At the time of submission, HTML5 Embeds seem to be broken for Godot 4.0 on the LDJam website, follow the itch link to play it in your browser should you want to do that!)

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CONTROLS:

Movement: WASD/Arrow Keys

Interaction: Space/Enter/Z

Sprint: Shift

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This game is largely a dialogue driven walking sim with fetch quests.

Play as Pearl, a small cat new to a village, who decides to help out at the local post office.

Play time is no more than 20 minutes start to finish, including finding easter eggs and reading all dialogue etc.

Made in Godot 4.0

===== Resource credits/attributions =====

Animal Sprites: WhtDragons animal animations - https://forums.rpgmakerweb.com/index.php?threads/whtdragons-animals-and-running-horses-now-with-more-dragons.53552/

Music: Peh Linde

Tileset: Hilua - https://opengameart.org/content/16x16-rpg-tileset

Comments2

Matt Barnfield
Matt Barnfield2 May 2023, 09:02
Love it! You've done a great job building out a fun world to explore :) the ending hit me in the feels!

For extra (and not really _needed_ polish), it would be nice to have something in the UI to remind me where I'm supposed to deliver things (I know I'm being a zoomer here and I shouldn't forget in like 30s but...). Could have a little letter with an address on it in the corner of the screen or something?
LDJam user 338234
LDJam user 33823412 May 2023, 21:07
What a wholesome game, I played this while very sleepy and you really got the mood right to make the player feel relaxed :) I think an inventory for the letters or something would be very cute, but it's not necessary. Another thing I really liked is that there's often extra dialogue when you speak to the villagers again which makes them feel a lot more alive. Very nice entry!
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