
RogueLike Delivers
This game is from ldjam.com, which is currently unavailable.
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OurRogueLikeDelivery
(post a screenshot)
@chucks-feed-and-seed
@juutis
@someone
@beancrumbs
@ripz
@coffee1207
Quest Scroll: Image by macrovector on Freepik
Game_52_2.zip is original Deadline Upload, others have bugfixes
Rogue_like_Deliveries_5.zip is bugFixed Windows build.
- Buttons Showing wrong Text (fixed)
- Weapon toggle button was hiding maxHealth stat in stats, (now fixed)
- Tutorial texts not being displayed correctly (fixed)
- Enemies not aggroing correctly
- Dead Enemies Sometimes Blocking path fixed (this could cause the final level to be impossible to complete)
- Merchant Rerolls fixed (they simply had their effect set to addHealth instead)
- Enemies not aggroing correctly (now really fixed)
- Night Levels were impossibly dark on some monitors (they were not on ours) -> now brighter
- Tooltips sometimes got stuck on screen (now fixed)
- Startgold Was not reset between runs, (if you had the startgold book on your first death you would get 300 on your second 600 on your third 900 etc instead of it staying at 300) (now fixed)
Ausstein - Code
yaboiHz - Level Design
- Right Click Move
- Left Click Interact/Attack
- C cycle Weapons
- T Toggle Indicator Arrow
- Space let go of cart
- R restart level if stuck
People that have Beat the game:
(post a screenshot)
@chucks-feed-and-seed
@juutis
@someone
@beancrumbs
@ripz
@coffee1207
Attribution
Quest Scroll: Image by macrovector on Freepik
Changelog
Game_52_2.zip is original Deadline Upload, others have bugfixes
Rogue_like_Deliveries_5.zip is bugFixed Windows build.
(Bugfixes Day 1: 12:17)
- Buttons Showing wrong Text (fixed)
- Weapon toggle button was hiding maxHealth stat in stats, (now fixed)
- Tutorial texts not being displayed correctly (fixed)
- Enemies not aggroing correctly
- Dead Enemies Sometimes Blocking path fixed (this could cause the final level to be impossible to complete)
- Merchant Rerolls fixed (they simply had their effect set to addHealth instead)
(Bugfixes Day 1: 12:35)
- Enemies not aggroing correctly (now really fixed)
(Bugfixes Day 1: 13:41)
- Night Levels were impossibly dark on some monitors (they were not on ours) -> now brighter
(Bugfixes Day 1: 14:04)
- Tooltips sometimes got stuck on screen (now fixed)
(Bugfixes Day 1: 14:32)
- Startgold Was not reset between runs, (if you had the startgold book on your first death you would get 300 on your second 600 on your third 900 etc instead of it staying at 300) (now fixed)
Team
Ausstein - Code
yaboiHz - Level Design
Controls:
- Right Click Move
- Left Click Interact/Attack
- C cycle Weapons
- T Toggle Indicator Arrow
- Space let go of cart
- R restart level if stuck