Ludum Dare #53compo
Rolling Pizza
Soooo. I was using Godot 4 + C# so I wasn't able to make web version.
How to play:
Your goal is to get as much as possible money from deliveries.
To jump - click in the right part of the screen. You need to jump over bushes and kerbs.
To break - click in the left part of the screen. You need to slow down before pedestrians.
When you see a house - stop to make a delivery. (aim for the door).
When you see a pizzeria - stop to get more pizza. (aim for the door again).
If you miss the door, you won't be able to deliver or get more pizza.
P.S. I wish I had enough time to make a shop where you can buy a new bike with earned money :tired_face:
Same, but on Itch: https://tredstart.itch.io/rolling-pizza!
How to play:
Your goal is to get as much as possible money from deliveries.
To jump - click in the right part of the screen. You need to jump over bushes and kerbs.
To break - click in the left part of the screen. You need to slow down before pedestrians.
When you see a house - stop to make a delivery. (aim for the door).
When you see a pizzeria - stop to get more pizza. (aim for the door again).
If you miss the door, you won't be able to deliver or get more pizza.
P.S. I wish I had enough time to make a shop where you can buy a new bike with earned money :tired_face:
Same, but on Itch: https://tredstart.itch.io/rolling-pizza!
Genres: platformer
Tools: Godot





Comments7
@aznoqmous @jk5000 @wahooney yeah, I guess I overdid this bit. I was trying to balance between difficulty of the game and simplicity of controls. :sweat_smile: And I totally agree that this playstyle is better suited for the phones.
@zirrrus there shouldn't be a double jump. However, you can jump from the bushes and kerbs, so this could just late triggering of jump on them.