
Rookie's LD53
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
how to play:
wasd/arrows move,
and press num0/space when moving can push pawn moving faster suddenly.
enter/num-enter can pick-up/drop boxes.
game is divided into two scenes:
1. entrucking.
Does not consume activity time.
Take boxes from surrounding pickup points. and drop to the truck (center of screen).
Each box will be given an additional activity time of 1 second.
Generate at least two boxes.
Take at least two boxes before departure. (then, let the pawn stand on 'ready' block wait a few seconds)
Every time return to the entrucking scene, it increases a bit of difficulty. (components of difficulty: truck size, boxes count, boxes size)
Once you pick up the box, you can only put it on the truck or hold it in your hand.
2. delivery.
GameOver when the activity time is 0s.
Take boxes from the truck, and distribute them to the corresponding colored "houses" (block).
You need to continuously "knock on the door" (standing on the block) to have an invisible elf open the door, allowing you to put the box down.
Delivery of all boxes completed then immediately return to the entrucking scene. (and increases a bit of difficulty)
---
Due to being late, I almost only have 1 day. At the same time, because I am a rookie, this game cannot be completed within the effective time, but I guarantee to update it in the future.
The initial version uploaded is only used to prove that the game design has been completed.
---
update:
Although the deadline was severely exceeded, I still completed the update (perhaps).
I think the design of this game is not bad, but I know that even updates that seriously exceed the deadline have many issues, but I am really tired.
An unfinished point:
Each delivery truck stays at a different location and can be previewed in advance during the entrucking scene. (This allows players to plan the layout of the boxes for faster completion of tasks)
Another point:
I feel that the movement speed and other values are not excellent, but I am too tired to adjust them.
If nothing unexpected happens, even if there are bugs or feedback, I won't update this game anymore.
I think I have a complete understanding of what this game should look like, but I don't want to spend any more time investing in it.
(At least I will never continue developing this game in the short term)
Just let me end LD53 here.
And if you played my game, thank you for you play.
wasd/arrows move,
and press num0/space when moving can push pawn moving faster suddenly.
enter/num-enter can pick-up/drop boxes.
game is divided into two scenes:
1. entrucking.
Does not consume activity time.
Take boxes from surrounding pickup points. and drop to the truck (center of screen).
Each box will be given an additional activity time of 1 second.
Generate at least two boxes.
Take at least two boxes before departure. (then, let the pawn stand on 'ready' block wait a few seconds)
Every time return to the entrucking scene, it increases a bit of difficulty. (components of difficulty: truck size, boxes count, boxes size)
Once you pick up the box, you can only put it on the truck or hold it in your hand.
2. delivery.
GameOver when the activity time is 0s.
Take boxes from the truck, and distribute them to the corresponding colored "houses" (block).
You need to continuously "knock on the door" (standing on the block) to have an invisible elf open the door, allowing you to put the box down.
Delivery of all boxes completed then immediately return to the entrucking scene. (and increases a bit of difficulty)
---
Due to being late, I almost only have 1 day. At the same time, because I am a rookie, this game cannot be completed within the effective time, but I guarantee to update it in the future.
The initial version uploaded is only used to prove that the game design has been completed.
---
update:
Although the deadline was severely exceeded, I still completed the update (perhaps).
I think the design of this game is not bad, but I know that even updates that seriously exceed the deadline have many issues, but I am really tired.
An unfinished point:
Each delivery truck stays at a different location and can be previewed in advance during the entrucking scene. (This allows players to plan the layout of the boxes for faster completion of tasks)
Another point:
I feel that the movement speed and other values are not excellent, but I am too tired to adjust them.
If nothing unexpected happens, even if there are bugs or feedback, I won't update this game anymore.
I think I have a complete understanding of what this game should look like, but I don't want to spend any more time investing in it.
(At least I will never continue developing this game in the short term)
Just let me end LD53 here.
And if you played my game, thank you for you play.