Sailing Venus

by neon
Overall★★★★★★★★★★2.75
Fun★★★★★★★★★★2.75
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★3.00
Humor★★★★★★★★★★2.25
Mood★★★★★★★★★★3.00
A game about sailing in the clouds on Venus, delivering supplies to the early colonizers of the final frontier!

Made mostly from scratch, only using some rendering code I had written in the past one or two weeks, so the game mechanics didn't get the love they deserved. I mostly just spent the compo trying to get something out :smile:

Controls


- Clicking on the categories in the dashboard or pressing 1-3 will switch between the different windows.
- Right-click and drag to turn the view.
- Left-click and drag to move the view.
- Scroll to zoom.

Screenshots


Introducing the main characters...

The Reverse Galley



The Crewmate



The Captain



Post-Compo changes


I think both of these are minor and game-breaking enough to count for the "game breaking bug" exception, but if you want to play the game as it was at 4 AM at the end of the compo, just play one of the desktop versions, these changes have only been applied to the web version.

- Changing the game timer from Rust's `Instant::now()` to SDL's `GetTicks()`. The web version is unplayable with the former, as the in-game timer was basically frozen at the start (caused by this issue, I think).
- Adding `oncontextmenu="return false;"` to the `<canvas>` in the web version. Without this, turning the camera is immensely annoying, as right-clicking would bring up the context menu.

The rest of the post-LD commits in the repository are just me struggling with GitHub Actions, don't worry about it.
Tools: SDL

Comments2

Firebelley
Firebelley1 May 2023, 14:46
Very neat concept! I like the idea of being focused entirely on the ship and its management while achieving certain goals. Definitely has the makings of a cool logistics management game.

I understand you wrote this basically from scratch, which is impressive.
kiv1 May 2023, 14:57
I delivered all the packages! Very cozy game, good job

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