Sorrowland
In this 2D point-and-click horror adventure you find yourself in the gloomy and empty place of Sorrowland, which is filled with creepy lost souls who once shed their hearts out of sorrow and pain. But that is soon to come to an end! You play as the angel Mara, who was tasked with filling the lost souls with their hearts. However, that is easier said than done, as Mara must first confront the history of the lost souls and restore their memories with the help of memory pieces.
This game is a prototype and does not contain finished or polished features!
Controlls:
Right click to move. Press "E" to pick up items. Drag items from the inventory on the specific "lost soul" with left mouse button
Post Jam fixes:
- fixed getting stuck behind the well in the second screen.
- placed new anchor points for the UI
- fixed position of exit points + dragging of items
- fix of wrong item variable name
This game is a prototype and does not contain finished or polished features!
Controlls:
Right click to move. Press "E" to pick up items. Drag items from the inventory on the specific "lost soul" with left mouse button
Post Jam fixes:
- fixed getting stuck behind the well in the second screen.
- placed new anchor points for the UI
- fixed position of exit points + dragging of items
- fix of wrong item variable name
Comments16
Edit: We fixed the issue :)
Technically speaking, I find the game too slow and it's difficult to know what to do. But great work however! :)
1. The rippling filter is very irritating (and to the eyes too), the game just needs the feature to turn it off.
2. Since the game is built on 2D graphics, it is very difficult to feel the perspective in such an implementation (and the filter doesn't help with this at all), it is hard to understand where, and most importantly, how to go. It would not hurt if the possible paths of passage into the depths were more clearly highlighted.
3. In my opinion, the MC's speed is too slow.
4. Well, there is practically no gameplay in the game. The core of a good point-and-click game is clever puzzles and interesting minigames. Here, they would definitely fit in.
And yet, graphically and even more so aesthetically, it's a great, polished project, just perfect for the jam. As a big enjoyer of Fran Bow, I appreciate this type of project, and I'm glad that I got acquainted with this one. I would really like to see it completed, fully polished, complemented by a decent storyline and mechanics.
The player on this page was too small for me, but the screen goes black when I go fullscreen, so I had to play the version on itch.io
The concept is great and I think it's a smart take on "delivery".
It's really hard to tell where you can move, i was stuck on the first screen for quite some time, maybe an indicator showing where you can exit a scene could have been helpful :)