Soul Weaver

Soul Weaver

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.74
fun: 3.34
innovation: 3.89
theme: 3.86
graphics: 3.43
audio: 4.01
humor: 3.25
mood: 3.91
Game length ~5-10 minutes -- There is an ending *AND* special boss music.

https://ollie-d.itch.io/soul-weaver (Play in Browser)

Soul Weaver is a turn-based puzzle game. You are tasked with delivering souls to the depths of hell. Enjoy the eerie atmosphere and the unique gameplay.

--Tools Used--
- Godot 3.5.1
- Ableton Live 11 Intro
- Audacity 3.2.0
- Gimp 2.10.32
- GitHub

--Audio Sampled--
- Cat toys, Dice, Coins

--Instruments Used--
- Djembe, Doumbek, Various bongos, Tambourine, Maracas, Flute, Kalimba

--Fonts Used--
- Augusta by Dieter Steffmann
- Deutsch by J. Fordyce
- RobotoSlab by Christian Robertson

--Notes--
- There are tons of mechanics I wanted to add, but of course that's true for all of us :). If this gets good reception/my friends are into it, I'll consider reworking this and adding those mechanics in.
- There is a bug with my path connection logic. I tried being fancy and it ended up hurting me a lot. There are edge cases it fails on, resulting in vastly incorrect paths being found with AStar. This is not a bug with Godot's AStar2D which seems to work perfectly.
Found a bug?
Tell us on Discord