
Soul Weaver
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Game length ~5-10 minutes -- There is an ending *AND* special boss music.
https://ollie-d.itch.io/soul-weaver (Play in Browser)
Soul Weaver is a turn-based puzzle game. You are tasked with delivering souls to the depths of hell. Enjoy the eerie atmosphere and the unique gameplay.
--Tools Used--
- Godot 3.5.1
- Ableton Live 11 Intro
- Audacity 3.2.0
- Gimp 2.10.32
- GitHub
--Audio Sampled--
- Cat toys, Dice, Coins
--Instruments Used--
- Djembe, Doumbek, Various bongos, Tambourine, Maracas, Flute, Kalimba
--Fonts Used--
- Augusta by Dieter Steffmann
- Deutsch by J. Fordyce
- RobotoSlab by Christian Robertson
--Notes--
- There are tons of mechanics I wanted to add, but of course that's true for all of us :). If this gets good reception/my friends are into it, I'll consider reworking this and adding those mechanics in.
- There is a bug with my path connection logic. I tried being fancy and it ended up hurting me a lot. There are edge cases it fails on, resulting in vastly incorrect paths being found with AStar. This is not a bug with Godot's AStar2D which seems to work perfectly.
https://ollie-d.itch.io/soul-weaver (Play in Browser)
Soul Weaver is a turn-based puzzle game. You are tasked with delivering souls to the depths of hell. Enjoy the eerie atmosphere and the unique gameplay.
--Tools Used--
- Godot 3.5.1
- Ableton Live 11 Intro
- Audacity 3.2.0
- Gimp 2.10.32
- GitHub
--Audio Sampled--
- Cat toys, Dice, Coins
--Instruments Used--
- Djembe, Doumbek, Various bongos, Tambourine, Maracas, Flute, Kalimba
--Fonts Used--
- Augusta by Dieter Steffmann
- Deutsch by J. Fordyce
- RobotoSlab by Christian Robertson
--Notes--
- There are tons of mechanics I wanted to add, but of course that's true for all of us :). If this gets good reception/my friends are into it, I'll consider reworking this and adding those mechanics in.
- There is a bug with my path connection logic. I tried being fancy and it ended up hurting me a lot. There are edge cases it fails on, resulting in vastly incorrect paths being found with AStar. This is not a bug with Godot's AStar2D which seems to work perfectly.