Spice Route

co-authored: @movealonghome
Overall★★★★★★★★★★3.37
Fun★★★★★★★★★★2.76
Innovation★★★★★★★★★★3.09
Theme★★★★★★★★★★4.11
Graphics★★★★★★★★★★3.91
Mood★★★★★★★★★★3.43

Play in your browser at: #

https://frnknstn.itch.io/spice-route

Load your cargo of spice and deliver it home!

Load up on cargo and supplies before the tide comes in. Each spice has a different value when sold at the end of the voyage. Risk and reward.

Once you are underway, the winds of fate will test your crew and ship. Your goal is to turn 1000 gold into 1500 gold at the end of the trip. Good luck!

Dev notes #


Submission for Ludum Dare 53 - Delivery. Made in Godot 4.0.2.

We kind of ran out of time on this one. We wanted to have different shapes for ALL the cargos, and a better indication of expected value of the goods. We also have so many ideas for travel events.

We will definately be doing a post-jam release with new features.

Builds and Bugs #


Linux build below. Windows build coming soon.

Note for people using Chrome on Apple M1 hardware: I am informed that the web player can cause your browser tab to hang while loading. If you tell Chrome to chill out and wait, the game may load in a minute or two.

Source code available at https://bitbucket.org/frnknstn/spice_route_ld53/src/main/
Tags: #godot
Genres: simulation
Tools: Godot

Comments22

BmanStudio
BmanStudio2 May 2023, 17:36
The WebGL build made my Chrome crash, I'm on Mac with Apple Silicon
Tugaryn
Tugaryn2 May 2023, 17:40
I like the style of the map, but the gameplay with adding a vendor is weird, I just fill in all the boxes, but I don't understand why or what it's for.
Gerolmed
Gerolmed2 May 2023, 17:41
Very cool concept. The gameplay was very luck based and I wish there was more importance to the cargo storage.
Lascif
Lascif2 May 2023, 17:41
I really like the concept. It would be nice if there was more variety of things to happen to you at sea, especially good things but I guess that's optimistic thinking!
Iqoribou2 May 2023, 17:42
Fun game, had a bit of trouble to understand a first, i think the game or atleast the itch page could be a better job telling what the player actually has to do, i loaded up a bunch of supplies and ginseng and what not, not knowing how much money they make, ended up in the negative on both of my runs. The game is very pretty though and I think there's potential there. Could also use some different shapes most items are only squares right now except one.
mitur
mitur2 May 2023, 17:44
I enjoyed the art style very much, thank you!
AnChrist2 May 2023, 17:49
I was on firefox and no crashes here. Really great game art and fun game!
frnknstn
frnknstnauthor2 May 2023, 17:55
@bmanstudio Did it crash while loading? Sometimes it can seem to lock up but will load in the end.
Saviqq2 May 2023, 18:02
In my opinion, theme and art are main selling points of this game. Good work! Clever work-around of not adding music by suggesting Longest Jonhs playlist :P (now I have new playlist to listen while working, thanks :D). For mechanics, if I got it right, it's meant to be kind of "inventory" management game, but I had to fill the boat before tide timer runs out, which made me anxious :D Also game felt really hard :D
BmanStudio
BmanStudio2 May 2023, 18:23
@frnknstn Actually it didn't, but trust me - the Chrome won't recover from that state it reached haha
Did you try it on Macbook? M1? if you did, and it takes more than 2 minutes to load - let me know and I'll try again :)
Movealonghome2 May 2023, 18:32
@lascif Thanks for your comments. We plan to do a more fleshed out version off this game in the post-jam version with more card variants and a better cargo interface and some at sea art to separate the card event screens. Hope you will give it a try when we get it out on itch.io
frnknstn
frnknstnauthor2 May 2023, 18:55
@bmanstudio I asked a friend with an M1 and their exact words were "It hasn't "crashed" as yet, but Chrome has pretty much locked up. If I wait long enough, and tell Chrome to ignore the fact that the page has hung, it eventually loads and is payable". I guess the Godot engine web player is a bit aggressive when it's loading?
BmanStudio
BmanStudio2 May 2023, 19:09
@frnknstn Yep, that's describes what I had, but for me it looked like it will never stop loading. I would call that a crash, but I guess it's not an actual "crash", as the app didn't closed by itself (or when I asked it nicely to, haha).
No worries, It happend to me with other Godot games, I guess it hasn't to do with your game :)
KirKami
KirKami2 May 2023, 20:44
Interesting concept that just needed more polish and variety. Good job!
LDJam user 279622
LDJam user 2796223 May 2023, 10:42
i made a profit of -169, which is pretty good I'd say :thumbsup:
filgreen3
filgreen33 May 2023, 18:18
Cool idea! Style is amazing! Game have great potential!
sprunth4 May 2023, 06:54
Love the artwork and mood.
Maybe having more crates of different shapes would have kept it more interesting. Though I'm not sure if that was a challenge you wanted players to have
aaronkaa4 May 2023, 09:52
Fun concept, but way more luck based than it needed.
Poppy Entertainment4 May 2023, 10:36
there is a really good base for development, in a post jam version i wolud like to see also some characters. The game as it is is nice and fun
StudioCherno
StudioCherno8 May 2023, 04:33
Hey @movealonghome and @frnknstn

Great game you guys put together! I would have loved to hear some audio as I think it would have really sold the mood! I like the loading mechanic but it did take me a while to actually understand what I was meant to do, as I was trying to put things in the centre and that wouldn't work..

Over all great game and I would love to see the continuation of this!

-Tim
polinnich11 May 2023, 13:22
The game is beautiful! Love the art and the idea. Didn't win though lol

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