Squid Belt

Overall★★★★★★★★★★2.90
Fun★★★★★★★★★★2.83
Innovation★★★★★★★★★★2.33
Theme★★★★★★★★★★3.45
Graphics★★★★★★★★★★2.98
Audio★★★★★★★★★★3.08
Humor★★★★★★★★★★2.92
Mood★★★★★★★★★★3.21
You play as a daring cargo pilot tasked with delivering vital supplies and equipment between space stations and client rockets. But watch out – the galaxy is filled with dangerous space squids that will stop at nothing to attack your ship and steal your precious cargo!

Comments2

LDJam user 250905
LDJam user 2509052 May 2023, 05:13
First impressions are, this control scheme feels really good -- mouse based movement in zero-G is unexpectedly neat to mess around with (:laughing:)! I'd say there are a good many ways this could be improved; sound effects hurt a bit, some are just peak the audio badly; and graphics/gameplay are a little bare-bones, but as a casual little endless shooter, it does it's job well! Avoiding the enemies is a little *too* easy in my opinion, they're quickly taken care of if you get in a scrape, and otherwise you're too fast to be caught by them.

Overall, pretty enjoyable little game, good job finishing something up! :3
LDJam user 240168
LDJam user 2401683 May 2023, 20:41
Nice game! Reminds me both of my current LD submission and also the first jam game I ever made.

Some thoughts about your game:

* I didn't notice the text in the top-left corner for a long time. Maybe the score could be centered horizontally, while the distance could simply be right next to the arrow pointing towards your destination

* Shooting felt a bit pointless: it is a bit hard to aim while both you and the enemies are moving, and also because the enemies get pushed away by your bullets. I ended up simply dodging the enemy bullets all the time, which turned out to be surprisingly easy because you can rotate instantly. Maybe if there were less enemies, they weren't pushed by your bullets, you had a limited rotation speed but the gun could rotate freely, maybe then the shooting would be more interesting, tactical, and important?

* The distances are often too large. Half of the gameplay is simply doing nothing except holding the mouse button, waiting until you reach the destination. Sometimes there are encounters with the aliens, but as I've said, it is easier to simply ignore them :)

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