
Starlighter
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Now has working web version
The Dark is consuming the stars. Use your wand on stars to provide them extra starlight to vanquish the Dark. Don't let too many stars fall, don't run into buildings, and don't be consumed yourself.
W and S or Up and Down arrows to move. Space or F to use your wand to light stars. R to return to the title screen. Esc to quit.
Tools
* Gamemaker/Gamemaker Language
* Paint.net and GM's sprite editor for art, because I apparently enjoy a bit of suffering
* Bosca Ceoil for music
* BFXR for sounds


Changes made to allow the HTML5 port to run:
* No changes to game logic. One errant semicolon added - not that GML cares.
* Reduced game screen to 1024 x 576 from 1536 x 864
* Reduced font sizes by 33% as a quick fix for above, need to look into UI scaling options going forward.
* Changed all uses of view_wport to view_wport[0] to positively identify the viewport being used.
* Changed all uses of view_hport to view_hport[0] to positively identify the viewport being used.
Frankly I'm surprised the windows version let me get away with that, just naming that array and not specifying the cell. Absolute bonehead move.
* There's a graphical bug which occurs sometimes possibly due to a slight load time on one of the losing conditions which I've never encountered on the Windows version (the background darkening effect drops before transitioning to the game over screen). In the spirit of the Compo I will not be attempting to correct this during the rating event as changes were only to make the port run.
The Dark is consuming the stars. Use your wand on stars to provide them extra starlight to vanquish the Dark. Don't let too many stars fall, don't run into buildings, and don't be consumed yourself.
W and S or Up and Down arrows to move. Space or F to use your wand to light stars. R to return to the title screen. Esc to quit.
Tools
* Gamemaker/Gamemaker Language
* Paint.net and GM's sprite editor for art, because I apparently enjoy a bit of suffering
* Bosca Ceoil for music
* BFXR for sounds


Changes made to allow the HTML5 port to run:
* No changes to game logic. One errant semicolon added - not that GML cares.
* Reduced game screen to 1024 x 576 from 1536 x 864
* Reduced font sizes by 33% as a quick fix for above, need to look into UI scaling options going forward.
* Changed all uses of view_wport to view_wport[0] to positively identify the viewport being used.
* Changed all uses of view_hport to view_hport[0] to positively identify the viewport being used.
Frankly I'm surprised the windows version let me get away with that, just naming that array and not specifying the cell. Absolute bonehead move.
* There's a graphical bug which occurs sometimes possibly due to a slight load time on one of the losing conditions which I've never encountered on the Windows version (the background darkening effect drops before transitioning to the game over screen). In the spirit of the Compo I will not be attempting to correct this during the rating event as changes were only to make the port run.